The gaming sector is clearly pointing to the 4K. Next-gen consoles opt for this resolution the same way the PC Master Race does. However, moving a native 4K is a very complicated task, which even the most powerful graphics of the last generation cannot achieve. And even more complicated if, for example, you want to take advantage of effects like Laser trace. And this is where AI plays a key role.
When NVIDIA released its first RTX graphicsone of the novelties was the arrival of the DLSS (Deep Learning Super Sampling). This technology is responsible for processing part of the pixels generated by the game, and using AI it rewrites the rest of the image, applying different effects, such as Ray Tracing and Anti-Aliasing, to obtain a sharp image. while playing They free up graphics resources for faster FPS rates.
Sure, AMD also has its own technology, Fidelity Super Resolution, or FSRwith which it renders images at a lower resolution than the screen, scales them to display them at full resolution, while applying effects such as Ray Tracing and Anti-Aliasing to them, leaving them freer to process at a rate higher frames per second.
FSR 2.2, a remarkable qualitative leap
FSR version 1.0 did the job, although like DLSS 1.0 the quality left a lot to be desired. That’s how the new FSR 2.0 arrived, a significant leap in both performance and quality, perfect to close the gap with its green rival. And with the advent of FSR 2.1, the quality has improved even further.
Now AMD has the new FSR 2.2 ready, and F1 2022 is one of the latest games to implement this new technology. However, will it be noticeable?
We have tested this new technology first hand with the AMD Radeon RX 7900XT. We downloaded the latest version of the game, to enable this new technology, and set the graphics to 4K and maximum quality. And of course we have activated the new FSR 2.2. We carried out three tests, the first on the Spanish circuit, with FSR 2.2 Quality, and the other two on the Monaco circuit, one with FSR 2.2 in Quality, and the other in performance.
As we can see, in quality we can reach the long-awaited 60 FPS in 4K without too many complications, and by selecting the Performance mode, even more. The image, in quality tests, was excellent, with great sharpness and spectacular reflections. In Performance mode, we saw some blurring around the edges of the car and some buildings, but nothing distracting.
And what about performance compared to FSR 1.0? The truth is that in the three tests carried out with this technology, in only 1 (the one in Europe) the performance in FSR 2.2 is better than that of 1.0, while in the other two we had more FPS with the version 1.0.
Of course, where we’ve seen a more than remarkable improvement is in quality. The image obtained in both circuits (especially in Performance mode) was much fuzzier, less sharp and with another rare artifact with this 1.0 than with the new FSR 2.2, where the image we assure was perfect.