the dark side
As we tell you, all these advantages of online have caused something that you all know and that is that the developers –in some cases– choose to launch games on the fly, without reviewing too much, and then I know if they will care to cover all the tracks by developing the corresponding patch. We have mythical examples such as Assassin’s Creed: Unity or, more recently in the port for computer The Last of Us Part I.
Now there is a third modality, which is to buy a game, whether physical or digital, that runs well, without serious errors, that has been on the market for one, two, three years and even more, offering the best of services but, one fine day, the promoter leaves and, on the sly, in silence and if possible without anyone noticing, No rubber
This is exactly what happened with Capcom, which practically without publishing it or announcing it to those who bought Resident Evil 7 and the redone of Resident Evil 2 there Resident Evil 3 for pc, they removed the laser trace of its developments, therefore those who have compatible graphics will lose a good part of the graphic spectacle that the Japanese put on stage thanks to this technology. And that this function reached some of them less than nine months ago.
A dark future awaits us
And look, they had an easy job from Capcom since instead of killing compatibility with DirectX 11, which is surely already more than outdated and exploited, opted for DirectX 12 and its compatibility with laser trace. And in this case, the worst thing is not that we find ourselves without this possibility of giving a higher quality shine to the graphic aspect of these titles, but the very fact of believing that they can tinker as they please.
Capcom could have gone to the media, said they want to improve the laser trace of those resident Evil and that for a while we will be without them. Or that he simply takes them down because they cause problems… but no, he preferred to show us how the online world persists in making us see that the product we buy with our money no longer belongs to us. And not only do we not possess it, but we live in a constant state of arbitrariness.
In this case it is Capcom, which does not doubt its good games and its service -which hurts us much more than if it were another-, but it gives an idea of how far control can go several years after a launch. Now we just have to wait for the Japanese to tell us why they did it and, if they convince us, to recant. Although the shapes are still as important as the substance.