2016 Psycho Horror Game layers of fear is, in the words of developers Anshar Studios and Bloober Teams, always not quite a remakebut a “reinterpretation” – “a unified vision of horror” that chains the stories of together layers of fearConsequence layers of fear 2, all the pre-existing DLCs, and a new one called The Final Note. A gameplay trailer also shows off some technological upgrades, including ray tracing capabilities and 4K resolution.
The original layers of fear puts pl ayers in the mind of an artist teetering on the brink of insanity and lets them wander through a shifting studio full of sudden terrors in first-person perspective. It’s “dizzying” and “confuses your head”. my city
Continuation 2019 layers of fear 2 offers a similar hallucinatory experience but instead with an actor-protagonist on a boat. The forthcoming DLC, The Final Note, reconciles the story of the first game from an author’s perspective and aims to “tie each entry in the series together.”
At a non-binding preview earlier this week, Anshar Studios Creative Director Damian Kocurek told me that the DLC has been “years, years in the making” and he hopes the reimagining that is part of it (due June 2023) will make the Will help fans understand the “connection” that exists throughout the series.
“There was always a bigger and deeper mythology in the layers of fear
The demo they went through shows the writer protagonist wandering through a creaky lighthouse and already beginn ing to be tormented by black rats running around paintings that turn into terrifying faces. later, a Fire seems to consume you attic. Bbehind them inkblot monsters threaten to jump out. But a lit lantern – one of several future gameplay changes – keeps them at bay and roasts them in their glow.
Compared to the visuals of the first game, which for the most part I would classify somewhere between grayscale and sepia, the demo felt like a more contrasting, vibrant game. It has darker darknesses, foggy clouds of smoke, and monsters punctuated by shocking red fire. The sound design updated by Arek Reikowski – who will also be working on Bloober’s Silent Hill 2 Remake – is also rewardingly fresh. Even through my laptop speakers, the walkthrough’s various whispers and hisses land with raw, meaty wetness. Roughly, yes, but all in the name of improving the horror experience.
I’m interested to see layers of fear‘s story is similarly enhanced by the intertwining storylines of this reimagining. I find the original game cheesy, but rather forgetful, gross scary pasta than the searing fear I usually hope for in psychological horror. But so far things are looking good. Ghosts seem to work well with ray tracing.