A life of television emerges, filling its screen. Inside the sound, you can't make a humanoid figure. Moving an analog stick makes this fool move smoothly, but is trapped in this little box without the intention or the point of interaction. This first level 7 puzzle, and it's a puzzle, at first makes me think that my game may have ended. Engineer Sergey Noskov doesn't reveal what you need to do at this moment. Almost all puzzles lack direction, which can lead to moments of frustration. But too often, it leads to the satisfaction of having an understanding of something. This is a living and dying game.
After the first puzzle is solved indiscriminately, Sector 7 only finds the alien. You don't treat anyone who saw anything too close to the standard game character. You become a regular electric spark. There is no removing or doing anything other than wiring on devices that can inform them. As the spark spins around the world, you see the history of dystopian cyberpunk happening in the background, getting a glimpse of anti-human robots and more depressing and fascinating things. This is a clever way to tell a story, but it does not provide excitement or build up to the final act, which ends with a big reveal in the vein Matrix
Note Spot is successfully used in puzzles that move along the visual settings that prompt you to find out how to access other cables or open doors. When it looks like the puzzle is mostly focused on finding patterns or using the right time, Noskov (who works with a one-person team) throws in the statistics. Please solve simple mathematical problems, such as finding which group of numbers to number 220 (the number most commonly used in Sector 7), but also introducing division and multiplication tests. If the math problem is too complicated, you can randomly click on the numbers to solve the solution without any side effects (as I did). That said, when the credits rolled, I looked back at math and found it well connected to what Noskov was trying to reveal in the story. It's really light.
As I used to control my blue spark, the gameplay changes completely to enable the robot, which you control. Without further calculations, the puzzles became completely different at this point, but just for fun and to no avail, now including physics-based action. As soon as it looks like I have a ball game on the floor, a spark jumps into another robot. This one is very large and has guns, which leads to some fights and among many puzzles. Fighting is not good, and it is part of a weak game, but it is slowly and mildly frustrating.
The spark extends to other things as well, but it would be inappropriate for me to spend where this medal goes next. In the three to four hours it took to finish Episode 7, I was curious to see what would happen next, all while cursing math I didn't know what I needed to do. I've jumped a few times, but the puzzle spaces are smaller and it's easier to see their functionalities.
I am a big fan of Playdead & # 39; s Limbo and Inside, and Sector 7 captures the same kind of itch, but in many unknown and mathematical ways. It's a journey, but just know that you are often left out and maybe need a calculator.