Ubisoft has just revealed Assassin’s Creed Shadows, the latest installment in his globe-trotting, time-traveling, megaton stealth RPG series. The open-world title takes place in 16th century Japan and puts players in the role of two new protagonists: the shinobi Naoe and the real-life historical figure Yasuke. People seem to be looking forward to the return of the two protagonists – for the first time since the oft-forgotten but critically loved film Assassin’s Creed Syndicate– but there are slight inconsistencies in the finer details.
As discovered by VGCwill apparently require an internet connection to install the physical version of Assassin’s Creed Shadows, which seems to contradict one of the reasons why people often prefer a physical copy over a digital one. Although VGC However, points out that the game’s box only mentions that it requires an internet connection To install When it comes to the game in particular, the move still smells like bad business on Ubisoft’s part.
However, an order like this is not new for Ubisoft, as it was last year Avatar: Pandora’s Border had the same request, this summer Star Wars Outlaws will force it on the players again. Still, it’s a frustrating tactic! Selling customers a single-player game that can’t be played without an internet connection is not only a huge bummer, it’s downright anti-consumer.
The gaming industry seems unwilling to accept that not all consumers have an internet connection. It’s bad enough that as games get bigger and bigger, it’s more work than it’s worth to set up your console or PC to download a game that might take an entire evening (and in some cases a day or two) to complete !) takes advantage. In many parts of the world, internet connections are not necessarily stable or always operational. Internet connections aren’t cheap either and for some, maintaining the services of an ISP is simply too costly.
My city Ubisoft has reached out for comment.
Previous Ubisoft games with the same requirements suggest that the online connection is used to provide a day-one patch that makes the game playable. But what should people without internet do in this case? What kind of precedent does it set to be able to sell someone a game, thereby making it their own, and still deny them access to it because they don’t have an internet connection? How are you doing? preserve a game behind such a third party requirement and are game companies making it easier for their products to become lost media? Ubisoft is particularly guilty To close games with online requirements and make them no longer accessible to anyone. While it may seem like a harmless installation task, requirements like this raise many questions worth asking.