Five months after I posted about a Chinese action game with air combatI have Another Cool to show you. Despite the silly name Project: The Perceived is a melancholic political drama that gives me something Spirit of Tsushima vibrations. but Project: The Perceived moves beyond normal Soulslike combat. And when I saw the main character running up the wall – there I was Yes, really started to pay attention.
Most of the enemies are humans, meaning the focus initially is on knowing how to parry attacks and slam their heads in with a rolling kick. As you gain experience, you become the protagonist can turn into flower petals and leaps his way over rotating platforms. I’m excited to see the full range of abilities as the game gets closer to launch.
Wuxia is a Chinese literary genre in which wandering heroes travel across China to fight for justice Project: The Perceived fits well into this genre. The protagonist, later known as the Mask of Devotion, is killed in battle, his ruler is assassinated, and he returns to life as a masked phantom, which makes it feel a bit like that The spirit of Tsushima. Devotion continues to battle the mask of Umbra, a rebel who seems to enjoy indulging in a bit of moral philosophy. “This land belongs to all its inhabitants,” said the villain while fighting the hero in a meadow of flowers. “Be it Liangs or Tangs, does it matter what the regime’s name is?” Damn. We have ethics class in the middle of a life and death struggle. I love it.
There’s just one problem – the localization sucks. The descriptions are flowery in a way, as if they were too literally translated from Chinese. It’s difficult for me to understand what the translations are trying to tell me. The trailer is perfectly understandable, so I hope this was just a marketing blunder.
Project: The Perceived does not yet have a release date, although it is confirmed for PlayStation 4 and 5. It’s unclear whether or not it will come to other platforms in the future.