We all know that there are many, many, many meaningless mobile versions of famous, iconic games with big names that are basically nothing more than stupid profit mills and nothing worth playing. Doom has become a mindless mobile game full of microtransactions, just like The Witcher, Elder Scrolls, Forza and now even Devil May Cry, which is what concerns us today. It has very little to do with the original Capcom series. It had to be Dante, along with his two friends Vergil, Nero and Lady, and their mission was to kill demons. There is no story to speak of here: as a player you are thrown straight into your first fight and most of what is communicated in the dialogue scenes makes no sense.
The game mechanics practically consist of pressing a single touch button. Dante jumps between battles, moving gracefully through the air as he unleashes his deadly attacks. The animations are beautiful, but they’re terribly monotonous. Unlike Capcom’s classic Devil May Cry game, there are no skill or training requirements for players. No combos required. No evasive maneuvers. Just press the attack button like crazy with your index finger and defeat the demons without taking any damage.
This is all about microtransactions. All. Peak of Combat is a super Japanese gacha game about playing, collecting “stamina” and drawing on a lottery machine to see if you’ve earned more “stamina” to advance. However, most of the time I don’t gain anything at all and each level I complete gives me one “stamina” point, which is one-thirtieth of what is normally needed to progress in the game. So what does it take to move forward? You guessed it. Microtransactions. To play Peak of Combat properly you need to open your wallet, and although there are large stamina packages available, the game is more interested in you as a player continually depositing small amounts per day. It’s a disgusting agreement that is very, very difficult to say anything positive about.
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The graphics, however, are very good. As I mentioned before, the animations are nice and the design is well done, with just the right touch of Devil May Cry. The various demons and paths that Dante travels seem to be lifted from the first Capcom game in this popular series, and while the gacha theme with 700,000 different progression systems and skill tree screens bores me to death, the presentation is elegant by design the opinion.
Peak of Combat should have been called “Peak of Greed” because it is without a doubt one of the most disgusting pay-2-play games I’ve seen in the last decade.
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