Baldur’s Gate 3: One year later

For Baldur’s Gate 3‘S biggest fans who haven’t stopped talking and thinking about it since launch, it probably doesn’t feel like Larian Studios Dungeons RPG was published a year ago. And yet here we are, a complete trip around the sun since the RPG left Early Access and was finally unleashed on the world. For the studio and RPG fans looking for something to scratch that nagging BioWare itch, Baldur’s Gate 3 couldn’t have gone better. Let’s look back at the last year and review our journey through Faerûn.

It is ironic that Baldur’s Gate 3which is generally considered one of the most important games of the last year, has its release date on August 3rd because it tried to avoid other, presumably “bigger” games. Larian competed with huge projects like Starfield And Cyberpunk2077‘S Phantom Liberty extensionand although the distance from these big names may have helped the initial success, Baldur’s Gate 3 obviously had nothing to fear. The game continued sell over 10 million copies on PC, PlayStation 5 and Xbox Series X/S and won so many awards that it is actively disrupted Larian’s workflow because employees had to fly to the awards ceremonies to collect the trophies.

Shep, Shadowheart, Gale and Karlach leave the Shadowcursed Lands.

Screenshot: Larian Studios / Kotaku

His recognition broke barriers that had existed for years in gaming institutions. Xbox, eager to bring one of the biggest games of the year to its system, Larian broke a typical feature parity rule for Xbox Series X and Series S systems. Microsoft typically requires games on Xbox Series X and S to have feature parity, meaning games on both systems must support the same features. But it made an exception for Baldur’s Gate 3because the weaker console doesn’t offer split-screen co-op, which is why the Xbox version remained in development longer than other systems as Larian tried to work around technical limitations. It’s not often that a game captures the zeitgeist so much that it becomes the exception to a long-standing rule.

And while these awards are a testament to what Larian has been able to achieve with Baldur’s Gate 3his characters will outlive all sales figures and glamorous awards in the hearts of his fans. Gale, Karlach, Shadowheart, Wyll, Astarion, Halsin and Lae’zel all make up one of the most memorable RPG casts in recent times. These heroes have inspired cosplay and fanart, and the work and dedication of the community has influenced the developers at Larian in the same way and manifested itself in the game itself, be it in References to fan works in new content or to write lines that Gesture for inside jokes within the community.

Larian’s continued support has been breathtaking

Larian’s post-launch support has Baldur’s Gate 3 in the public eye as the studio continues to enrich the game. This includes minor changes such as new kiss animationsas well as completely new content such as a Extended epilogueThere will be more with future patches that even more endings for his evil ways, official mod supportand later a much-requested photo mode. All of this is free, by the way. Baldur’s Gate 3 was already an incredibly dense, feature-rich game, and Larian hasn’t put the brakes on supporting it. Even though support is slowly running out and the studio Continue to new projects, Baldur’s Gate 3 There are still new reasons to start it.

While the new features, content and improvements to old scenes were generally appreciated, it opened Baldur’s Gate 3 Criticism of how Larian handled changing old scenes and scenarios. Since it’s a mix of RPG and immersive simulation that tries to recreate the improvisation of a tabletop game, players have found creative ways to break it and do things they shouldn’t. One example is a patch that allowed players to recruit party member Minthara, who was originally only available to those who played an evil run and helped exterminate a camp of Tieflings. While some fans managed to recruit her on good playthroughs, Larian has patched in an official way to pull this offOf course, the fans were grateful to see one of the Baldur’s Gate 3s most compelling characters without having to do morally reprehensible things, but doesn’t that undermine the whole decision and consequence of it all?

The cast of Baldur's Gate 3 proposes a toast.

Screenshot: Larian Studios / Kotaku

The new epilogue, what I enjoyedis another example of this. While it acknowledges the choices you made, it can also feel like it’s coddling the player and reassuring them that everything turned out well no matter what they did. There are some devastating choices you can make for the playgroup, and the new epilogue does its best to make you feel good about what you did. It’s the same trap Mass Effect 3 fell in 2012 if it Extended Cut The DLC made the game’s ending clearer and more explicit, while doing everything it could to make sure players clearly felt good about the decisions that changed the galaxy.

Sometimes, Baldur’s Gate 3 felt a responsibility to its audience’s love, and so backed away from difficult choices in favor of fandom gimmes. Sure, it’s nice to have the whole crew together, but forcing a player to commit to being terrible loses some of the edge it brings to a choice-based RPG.

Go out with a bang

Even though some questionable decisions were made along the way, Baldur’s Gate 3 was an undeniable success for Larian and a reawakening of a genre that had struggled to find its place in the absence of BioWare’s big titles, so it will undoubtedly be a point of comparison for RPGs in terms of reactivity, text and polish. It is already happening while BioWare is about to launch the next Dragon Ageand now a series that has undoubtedly influenced Baldur’s Gate 3 is compared to a game that set the world on fire just a year ago.

It would be easy for Larian Studios to rest on its laurels and release another Baldur’s Gate game, but the studio seems well done with Faerûn. Hasbro, the owner of the Dungeons brand, is apparently looking for a new partner to back the name, and Larian has set its sights elsewhere. The studio has confirmed that it Working on two new projectsboth of which will be part of the original intellectual property and not an adaptation. One of the projects is still in such early stages that Larian CEO Swen Vincke described it as “ideas” and “fragments” and promised that the studio is making a concerted effort not to fall into the rut of only producing sequels to a major franchise, which is more than many other studios can say.

Gale proposes to Shep.

Screenshot: Larian Studios / Kotaku

When it came onto the market, Baldur’s Gate 3 has been the central theme in conversations about how the games industry has forgotten how to package a single-player game. It recalls a time when games weren’t riddled with microtransactions and battle passes, while also illustrating why developers stuck in established relationships with publishers and shareholders are unable to deliver this type of game in the modern market. Baldur’s Gate 3 was a massive shift for the genre and the industry, and Larian moving away from that to do something different is a bolder move than most of the video game industry is willing to make. We hope that its success and lasting legacy is a harbinger of things to come, rather than just a flash in the pan that we reflect on when we think of better days.

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