Black Hawk Down and we already have our analysis for checking

Geralt of Sanctuary

Black Hawk Down and we already have our analysis for checking

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Although the portrait, the Ridley Scott from the Battle of Mogadishu, never reaches the same level as the rescue of soldiers Ryan, it is one of the best war films that have ever been made. Mark Bowden's exciting book became a mighty script, which became a sand cross of one of the many bloody battles of Somalia, which was soaked in character, intensity, presence and explosiveness. I love Black Hawk, torn down and I remember that I really liked the original Delta Force from 2003: Black Hawk Down (developed by Novalogic). In order to say that the expectations of the publicized 2025 remake of the Chinese development team Jade were high, an exaggeration would be significant dimensions.

Delta force
The graphics are great, but the environments are shaped like a narrow corridore from 2001, which ends with the atmosphere. It really looks like a stupid shooting field.

This analysis (as obviously suggests the title) only deals with the cooperative party, which is based on the license and the history of the new Delta force, and does not contain the multiplayer inspired by Battlefield, which is analyzed separately. Here we played Ridley Scott's film in the role of Sergeant Matt Eversmann and Team Jade talked several times about how they tried to emulate the best parts of the film. While the multiplayer part of the new Delta -Force is based on a modified version of Unreal Engine 4 and offers the players a large open environments, the Black Hawk -Down part is extremely claustrophobic in terms of design and structure. Therefore, basically corridors remind me and three friends and therefore reminds of many missions of superiors 15 years ago.

Team Jade said that they are great, great fans of the Novalogic Originale from 2003 and that they also come from the Scott film. However, it is relatively difficult to recognize this if you pull three friends through these missions, as relatively little is recognizable or feels particularly representative of the starting material. Dense, dark and serious Scott fights and natural chaos (war is hell and everything) are lost here, since this game seems to be a 2001 shooting gallery.

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Delta force
The atmosphere, the intensity, the presence of Ridley Scott's film have been lost here. I'm sorry to say it.

Call of Duty has rewritten the rules of this kind of war games with Modern Warfare (2007) and to be honest, nothing has changed since then. Last year Call of Duty: Black Ops 6, as well as 15 years ago, feels as a Pailla and in my opinion, other competitive developers do not have to imitate. This is exactly what the Jade team used using the modern warfare (2007) as a template and the same type of Arcade Shooting Gallery Corridore with the same spirit of Michael Bay Desperabrado as many years ago. This seems old, rancid, persistent, stupid and frankly very silly. For me and my four men team, bring us from one place to the other from the Somali capital and shoot enemies who are either so stupid that they do not see that I stand behind them about nine centimeters from the neck, or you can see me 400 meters away in the absolute darkness of the night (without night vision) and with your oxized AK-47 with your oxized ak-47, although I like a fierce Komadreja move between reporting and obstacles, sometimes despite the lying behind a cement wall.

Delta force
This seems to be a technical demonstration that looks good in front of the camera than a successful action game.

This has been added that the mechanics of the game appear rigid and limited. There is no melee attack here, a defect that, in my opinion, belongs to the 90s and which makes some encounters with enemies openly strange. The weapons are mostly good, but there is a lack of realism in the way they are shown, and this arcade brightness radiates the feeling of intensity and present. I also have a problem with the fact that you cannot play these missions, not even with allies that are controlled by the computer. You have to have three friends with you, in cooperative, otherwise the game will not start. We took four hours and seven minutes to play the seven chapters, and in the end I can't say that it was particularly entertaining, exciting or difficult. At least not in a good sense, apart from the fact that some enemies have Hawk eyes …

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The magnificent graphics of Unreal Engine 5 and an expensive film license do not save Delta Force: Black Hawk Down, one of the greatest disappointments of the year so far.

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