Is there a better argument for breath of the wild having one of the greatest open worlds of all time than the fact that players are so many years after release still messing with the game’s items and physics to pull off cool shit we’ve never seen before?
Check out this video by Japanese player Blurry Cat. Or more specifically, watch the first 20 seconds and see what he does to that poor guard.
From the mid-air pause to the powerful slice, you’d be forgiven for thinking this is just a mod, creative cinematography. But the next eight minutes of the video breaks down how it was made, and while it’s almost all in Japanese, the language of this game is universal, so you can pretty much do it easily track what’s going on.
It starts with practicing what you know as TCR or Thunderclap Rush. The high jump and pause are created by dropping some chu-chu jelly on the ground and hitting it. Then there is some tinkering Urbosas Fury and Stasis Effects. followed by some practice with a bomb bug that will have you flying around
I love this. Firstly, for the kill itself, of course. Like I said, it’s crazy that we’re five years after the game’s release and we’re still seeing new and cool stuff coming from the community. It proves that Nintendo’s approach to open world design to the breath of the wild
But I also appreciate the structure of the video itself. I’m someone who could never do something like this on my own to see how the sausage is made– both just so I know, but also so I can admire the work that goes into it –will be greatly appreciated!