This year’s Call of Duty will introduce new features for environmental destruction in multiplayer mode, said developer Sledgehammer Games during an unveiling stream on Tuesday, which changes the layout and flow of. change Call of Duty: Vanguard‘s cards. Players have one more reason to be careful even when they are in cover: One of the game’s multiplayer weapon perks is that players can see their opponents through walls in certain situations.
Reveal in the video for call of Duty: Vanguard‘s Multiplayer, the developers of Sledgehammer discussed the breadth of competition modes that will come in this year’s game. In a section with Multiplayer Creative Director Greg Reisdorf, Lead Designer Zach Hodson and Associate Art Director Matt Abbott, the trio discussed the core components of vanguard
The game’s reactive environments include destructible materials like wood, glass, and tiles. Players will be able to shoot (and sprint) through some of these materials, smash doors and windows, and open up new lines of sight and pathways. However, players have the option to take cover behind indestructible objects in the area and mount weapons. From there you can make the fire blind – “the hip fire of the mountain”[ed fire]“, Said Reisdorf – and slid back and forth behind the cover.
Reisdorf said that destructible reactive environments exist throughout the game and on every map, and that players will see the maps change as a game progresses. Abbott added that higher caliber guns would cause greater damage.
Sledgehammer plans to revive two classic WWII-era maps, both from Call of Duty: The World at War, to the vanguard‘s Multiplayer: Castle and Dome. Both will receive changes from reactive environments, the developer said in a blog on the Call of Duty website.
Castle, in his vanguard Form, all of their iconic Shoji screens will be destructible. Expect similar effects across all maps, including lingering graphic details like dirt, grime, scuff, burn marks, and other smudges that will add life to any battle arena. Such tailor-made flourishes give certain areas atmospheric elements; Examples include dust-filled chambers, leaky pipes, and signs of violence such as traces of a corpse dragged across the floor. Another effect is “combat fog”, realistic dust that is thrown into the air during a firefight when bullets hit various surfaces.
Hodson said that players will also have the ability to see through walls using a weapon perk called Piercing Vision, which allows players who are equipped to “highlight people through walls they have oppressed,” another new mechanics in vanguard.
More details about Call of Duty: Vanguard Multiplayer are available in Sledgehammer’s almost 30-minute presentation. Call of Duty: Vanguard will be released on November 5th on PlayStation 4, PlayStation 5, Windows PC via Battle.net, Xbox One, and Xbox Series X.