Diablo 4 players can’t believe how much better it is now

A barbarian holds up a hammer now that Diablo 4 is great again.

Picture: Blizzard

Diablo IVThe Loot Reborn season isn’t exactly a rework of version 2.0, but the big changes to the action RPG’s loot and endgame are making players fall in love with the game again and enjoy it for the first time since been showered with praise for several months. “I’ve been playing more than sleeping since this season came out lol” wrote a fan in the subreddit.

Season 4 went live earlier this week, introducing a range of improvements, from a rework of the Code of Power to bloodier and more rewarding Helltide events than ever before. I’ve only played a few hours so far, but the beginning of a new era for Diablo IV is starting to take shape and climbing the loot ladder feels more methodical and meaningful thanks to permanent unlocks (aspects and affixes) and optimized customizations (hardening and master crafting). Gear stats make more sense and character builds are easier to experiment with sooner.

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The result is an endgame that is more nuanced and at the same time less boring. The economy is less broken, gold is more important, and leveling to 100 isn’t just a pointless nightmare dungeon grindfest. There are still things that need to be optimized in the future. Is that leveling too simple Now? Does the gold cost for Masterwork put players in a bad house? Perhaps. But for now, Loot Reborn has reclaimed the honeymoon period Diablo IV‘s launch last June. “Diablo 4 is finally the phenomenal action RPG I wanted.” announced PC gameris Tyler Colp. “Diablo 4 is finally great,” wrote PolygonThis is Oli Welsh.

The new Helltides are the star of the show so far. Now available on all world tiers, players face swarms of demons with an increased spawn rate and a threat meter that builds like one Grand Theft Auto Crime that leads to bigger mobs and tougher bosses. As one of the leading contributions on the Diablo IV Subreddit Put it“Helltides is so much fun, all the ash, gold and loot gets the dopamine going BRRRRRR.”

Players who viewed the changes on the public test server had this to say Basically the same thing for weeks, but now everyone else can experience the improvements too. Perhaps Diablo IV Some of these things could have been released a year ago, or maybe that’s what months of community feedback through ups and downs can lead to a live service RPG. “This game would not have been possible even on the first day [with] 10 years of development”, wrote a player in the subreddit. “This is due to community feedback and adjustments made. They fixed many problems and listened to many steps throughout the year.”

It feels like that Diablo IV The party is finally starting again and word is getting around. The number of concurrent players on Steam has already more than quadrupled and looks set to break its previous all-time high by the weekend. It doesn’t matter that the update is a little limited to new seasonal content or is missing a major gimmick. The rest of the game is just too good for most people to care about right now.

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