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Retro games are in fashion. Bethesda has never missed this opportunity and has transformed one of the special Doom saga sites, from over 20 years ago, into modern PCs and consoles. Doom 64 is the third in this Franchise and is only for Nintendo 64. Now that Doom Eternal is arriving in bragging quality, Bethesda has decided to replicate the remasters track. It's a great pre-purchase gift, and a great opportunity to compare the game to modern Doom.
Despite the fact that the attacks on demonic monsters were over, some survived the space stations. The army made the decision to exterminate these demons with large amounts of radiation and, for the most part, worked. But something has escaped, something already begun to stir up evil. The attacking team tasked with destroying the creatures was also canceled, but one of the members was able to survive: Doom Slayer, a player.
The story of Doom 64 is complex enough to inspire players to keep going when they kill demons. The 32 levels don't bother themselves much for storytelling, but instead focus on directing the player to different corals. The game offers a very wide range of weapons in which, of course, Doom is a building of fame as well. This chainaw has two features and the berserk punch allows you to turn demons into bloody porridge; game year is exactly as we expected. In addition to using your weapons properly, you'll have to find a series of buttons and press certain buttons at all levels to be able to continue.
A simple structure is not the same as a simple game. The level design features private rooms as an extra, where you can find gems and other similar items. Sometimes when one of the rooms is opened the demon may appear ready to kill you. The game is easy at first, but soon becomes a battle for survival. The dark reminder of how things used to work is that when you die, you have to start the level from the beginning and consequently lose all your progress. At the end of the screen, the window will notify you of the number of secrets and combinations you left and the demons you did not kill.
Back in 1997, the Doom 64 had impressive graphics; This is still true, but in a different way. Lovely pixel art has been expertly transferred to modern high-definition resolution; even old 3D trick effects and 2D sprits are included. Each character has 2-3 different characters, and the effect seen when a character dies is important. Syndication works very well, as expected, even though sometimes there are some unusual stats that indicate that the monetization is incomplete. However, the speed of the game is so amazing that it sometimes takes a while to see what happens. We even felt stubborn after having fun playing.
The sound effects are simple, but they have their charm. Pistols make a very basic, almost childish sound, and the demons reveal their surroundings with the most obvious roar. It was a time when the artwork had moved on but the mystery of the sound had long been coming. The same applies to the spaces of these diseased and exploding drums. Heavy metal is not as expected, but at least the original music is as brutal as it was before.
Doom 64 shows current players how things were done in 1997. The fun is separated from the game's difficulty, but, to take that, it's a good shot of those who played Doom 64 when the game was at its best. of the world.
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