Doom Dark Age Devs explain the lack of multiplayer & open world

ID software recently withdrawn the curtain Doom: The dark age and showed a lot more gameplay from the upcoming FPS and at the same time explained some of the biggest changes from the past Downfall Guess. One of the greatest is that this time there is no multiplayer mode.

During the developer of the developer of January 23ID software shared much more details about the upcoming shooter, which acts as a pre-quele of medieval topics for 2016 Downfall and its continuation of 2020, Doom forever. However, the developers also organized a roundtable interview with the press before the event, in which the studio director Marty Stratton and the creative director Hugo Martin delivered more context for some of the changes and design options in which the selection started Doom: The dark age.

Maybe the biggest news from the interview, How transcribed by Wccftechis that this time ID software does not develop a multiplayer mode. And although this is not the first game in the franchise that runs out the multiplayer, it is still quite rare that the series does not incorporate a co-op or Deathmatch modes. But according to the developers, they wanted to play a bigger, better game and have multiplayer cutting on how to do it.

“There is only the campaign, and we decided that from the start,” said Stratton. “We wanted to free ourselves to create experiences like the mech and the kite. These are both in the game like their own mini games. We have decided to create all of our efforts to create the largest and best campaign we have ever made. “

Martin added: “We didn't do a multiplayer so that we could play a better single player game. We could not have done the mech and the kite and all of the other things if we spread the resources around different playing columns, so we really only focused on single players. “

Martin and Stratton were also asked if Doom: The dark age is an open world game. ID software says that it is the biggest game you have ever made and offers the biggest levels in A Downfall Play, but the developers were clear that this is not an open world game like Skyrim or Assasssin's Creed.

“It's definitely not an open world game, but it's the most extensive world we have ever built,” said Stratton.

“You really feel like you are on a battlefield. It goes from the typical linear Downfall For these large sand boxes in which the exploration opens and they receive several destinations that can be addressed in any order. The exploration is also tied to power when you can find and unlock several upgrades for your character. “

Dark age Is not inspired by Quake And it is not the end of a trilogy

Martin also said that she learned a big deal Forever Was that too many currencies and skills that a game can complicate in a way that is not fun? Instead, this time it will be through exploration by exploring The dark age'Played progress system.

Martin also contested that Doom: The dark age Is inspired by Quake. Instead, Batman Comics inspired the developers. “The inspiration was more like something like Batman: Year 1 And 300“, Said Martin.

“I'm a pretty big comic fan. But yes, there were rumors that it was called Doom: year zero And so we called it internally. I still think it was a really cool name, although Dark ageS is pretty cool too. “

Finally Martin was asked if Dark ageThe third game in a trilogy is the end of this era of Downfall.

“I don't think I can answer that. We shouldn't talk about it. Anyway, I like to do it Downfall Games. I wouldn't have a problem for a long time. However, this is not designed in such a way that it is the end of something. “

Doom: The dark age It depends on May 15th on Xbox Series X/S, PS5, PC and Game Pass.

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