If there is a market that is not missing, it is that of the specified extraction shooters. So if it makes sense to challenge popular titles, something special is required. Let's try it, Bandai Namco thought. With wick! And anime girls! Synduality: Echo from ADA is based on the synduality anime and manga series.
In the not too distant future (2099, to be precise), a storm was unleashed. A rain that did not stop, and in just a few days the floods had claimed the life of 92% of the entire world population. As if that weren't enough, this blue rain fell irregularly from then on and everyone who touched it died immediately. As a result, people flee underground and then built a large city named Amsia. But we are still about 100 years away from the starting point of the game. When we enter history, this city collapsed after a mysterious accident. Fortunately, the survivors succeeded in inventing cribs (which are basically with a different name), which enable people to explore the world again.
Together with our AI assistant, we took the elevator to the surface and see the world that was destroyed a long time ago. On the other hand, some monsters called Enders Live, a development of animals that once roamed the earth, but instead of dying from the rain, they became aggressive and bandits in their own cribs. And how are there better ways to take care of them than an armed machine? Machines that are fun to control. The game mechanics of this PVPVE has no failures. Your cot has two weapons (the type of gun depends on you. I preferred that a sniper rifle takes care of the enemies a special attack that is based on how to design your magus, i.e. Have a good answer both when jumping, shooting or using the jet pack to get out of the danger.
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But an extraction shooter needs real players to really give the game. In many missions I took part, I found at least one other player. It was always a tense moment to see if someone wanted to kill me or not. Usually it was a “hello” with an emotion on each side and then everyone at their side. The vast majority did not seem to be particularly ready to fight. But it happens. I saw another player in a fight against the bandits that were controlled by the game of the game and decided to help him. After I was defeated, I wanted to go, but they shot me from behind. And when you die, you will lose all of your materials, including your machine. So if you have used a piece that was reserved in advance, it is lost and everyone can pick it up from the floor. I don't like this system very much, although I can understand why it is included.
It must be said that I enjoy the play loop that occurs here, although it quickly feels very repeated. I prepare my machine, decide the equipment and face various challenges that progress the history of the game. Then I record all Chuchenías that I use for the construction of my base or deliver them in the missions. Look through the peep hole to tear down a flying monster. Plan to welcome another player. Drill large AO crystals that are an energy source in the fictional world and the main source of income. And when I have collected what I need, the battery runs out of an elevator and descend to the calm base. It is an experience that I call “chill” today.
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What I don't like, however, is how Bandai Namco has decided to play things like mobile games in a game that really costs money. Fortunately, there are no prey boxes or kitchen, but there are pearls back … and seasonal passports. And you can buy a coin if you can hardly wait. These appear if you improve your basis, which in turn offers you different advantages, or you try to get medication or ammunition. »Wait for your ammunition for 18 minutes or pay for you! Are you not satisfied with the appearance you have given your AI partner? Bad luck. Because you can't change it except clothing without paying for it. All of this is also part of the rhythm of the game of the game. It takes a long time for the game to progress. I also don't think that the variety of enemies is very good and always appears on the map in the same place. There is no way to change the appearance of your children's bed as soon as you have selected the different parts. Neither colors nor drawings keep what they give them. The game also suffers from several technical problems, such as enemies that suddenly disappear in the air to appear elsewhere, and weapons that do not shoot. You also took a wrong step with the cooperative mode. You can play with others, but only a team with people you know in the world of the game. You cannot enter the game with a group of friends in the same group.
Synduality: Echo from Ada tries to penetrate into a market overcrowded with new ideas, but does not give the feeling of cooking enough time in the oven. It doesn't spend much time before it is repetitive and the enemies are largely boring. Bandai Namco has to update the game regularly to maintain the interests of the players. The basis is there, with a sensitive and entertaining action, but unfortunately it does not reach the end because the problems accumulate quickly.



