Yes, super turbo takes the street fighter Krone, at least in our book. To be honest this comes down to personal opinion a lot, and I think any of the top six or seven games in our ranking could easily be number one for someone else. Maybe for you… and that’s cool. Since Super Street Fighter II Turbo is our first choice, I’ll try to convey why it’s the norm.
First of all, it was the ultimate evolution of Street Fighter II, the quintessential fighting game that the genre knows. Capcom made two more attempts to catch up Super Street Fighter II Turbo, but as you may have read by now, they had their own problems. This is the entry that stuck and is still enjoyed by all today.
super turbo was the logical culmination of the journey Capcom began in 1991, incorporating everything the designers learned The World Warrior, Champion Edition, Hyper Combatand even the disappointing Excellent into one last excellent game. It also brought its own innovations, such as meter-powered super combos, throw softening (“teching”), and even rudimentary air juggling.
Characters were also given critical moves that complemented their movesets. Imagine Fei Long without his chicken wing, Ryu without his violent over-the-head stride, Chun without the upkicks, Gief without the green glove, Honda without the Oicho. (You don’t have to, because Excellent exists.) The character balance wasn’t perfect, but it was good enough to make for consistently enjoyable matchups, and it was exciting to see someone succeed with a low-tier like Cammy or T. Hawk.
(And let’s not forget that it was here that the series’ lead, Akuma, made his debut, becoming the first tournament-banned character in FGC history.)
All this combined with the return of Hyper CombatThe blessedly fast-paced action elements have been worked together to create short, intense matches that largely eschew gimmicks and instead focus on the 2D combat fundamentals of neutral, footsies, and zoning. super turbo It was incredibly fun and an excellent teacher of fighting game fundamentals.
when i play super turbo Today, with a similarly experienced opponent, it’s like engaging in an alternative form of communication, a hidden language made up of attacks and retreats, reads and feints. Sometimes words don’t need it because our hands say it all through the screen. I’m always looking for that mental “zone” feel in video games, and at its best Super Street Fighter II Turbo takes me there like no other.
While I’ve played and enjoyed most of them street fighter games, Super Street Fighter II Turbo is what I will always return to. I appreciate it as much as demise, Super Mario Bros. 3, R type, Dark Souls…masterpieces that are always relevant and always have more to offer. — Alexandra Hall