Things are feeling strange now. Getting deeper into a game like this In some Water it gives me an excellent opportunity to learn a different world. The interface looks very simple at first, but the sound design and the music combine to create an image of a strange place. And while I dabble in horror stories about the real world out there, at least here I find some strange insights.
Watch the video to see how In some Water it works, or read the transcript of my video below.
The concept of In some Water it's very simple. He has been asked to assist Dr. Ellery Vas, trapped under the water of a distant planet, by controlling his revealing suit and by walking through caves, valleys and other lifestyles when swimming past him.
You navigate and explore the world using an elegant, yet portable system, of tools represented with a clean combination of topographic maps, buttons, graphs and meters. At first it looks scary, but over time it becomes more natural like using a mouse and keyboard on a PC.
Everything is divided into pure categories around your main field of view, represented by the circle in which all communication takes place. Its bezel is similar to a diver clock and helps you keep your carry on as you return map to map.
Each section outside your field of view has a different purpose. Your depth meter helps keep track of how deep you are and also can be used to go deeper or deeper. Your theme acts as a bar across your field of view that directs you to waypoints in a straight line.
Your energy and breath are represented by the meters on the left, which must be monitored at all times and can eventually be completed in the designated ways or by using specific samples to collect while traveling.
The whole world is presented as a view of the underwater world, lines and colors that show the formation of rocks or the opening of a cave to penetrate deeper. Any alien life is exposed to bright yellow dots as it appears on your border.
Simple yellow dots can take many different forms such as coral that comes in contact with obstacles, sparks that spread like steam or other marine life swimming around you all the time. Any lifestyle changes or scrutinized methods may appear as white symptoms at first.
It's a graphic design that communicates with the game world so much to you you can swear glittering light like light from any daylight light into the water or your torch as you begin to explore the dark caves.
The gameplay is very simple at first. You scan the environment to find points that you would recommend that Vas & # 39; s on, marked by a white triangle. From there, you choose a path and intercede for it in a straight line while looking at the strength of your suit and your mood levels.
Route stations, which can be used as portions of the map that you can access, can help redirect two power sources. These serve as reference points.
If something is blocking your path, it's up to you to find ways around it. Sometimes that involves taking small steps. In some cases, it means separating corals or other life forms by firing up a gas-filled membrane collected from these same life forms. To learn more about lifestyles, you can simply click on them as you navigate to keep them close.
If you are very close, you can switch to Bios sampan Scan to extract samples to collect on your premises. From there you can use these objects as objects that can be trapped when nature will react in different ways, such as how Srillac separates any living walls that block your path.
Occasionally, you will be using samples to help create safer and more accessible places within areas that will lower your oxygen levels faster. There's survival in it that sounds more like a tool you have than a safety pin, though that happens to me often.
Also, it starts off easy at first, but eventually the game slowly begins to test your ability to use a small interface, forcing you to work in mixed mode as you send yourself to a safe place within a toxic environment. In certain toxic environments for example, knowing how to quickly switch between scale and movement is essential if you want to escape enough oxygen to continue exploring safely.
Being able to quickly retrieve a bio sample between this pattern or add something to my layout makes me feel like I'm actually learning to use all my tools properly. It is really a wonderful idea to successfully navigate a dangerous area while learning so much about the life you are interrupting at the same time.
In the end, you go back to your baseline, where you can re-evaluate the samples in your lab, rearrange your inventory and adjust other internal standards. The game provides you with tons of additional learning resources if you want to learn more about the world and its characters.
In some Water it combines a real-time relaxation type with a low-temperature type that needs to be out of breath / power / whatever. In the first part of the game, you will find the paths inaccessible due to the powerful current that will take you far.
Using one of your bio samples from your findings will help stimulate the growth of certain food animals as a means of slowing down, giving you the opportunity to cross the gap safely. And if you get stuck, in many cases the answer is to continue learning the environment and scanning for new information.
These simple ingredients combine so perfectly that it leaves room for my brain to interpret the world as I see it. The game mixes it up by adding areas that force you to stop and move back to previous areas where you used to collect samples or unlock new obstacles that were impossible to reach.
It puts all of these mechanics into a truly fascinating science story in the hope of finding a lost partner on a remote farm full of wonderful new life. As someone who loves to watch nature documentaries focused on seemingly alien things all around us, it's fun to think of a pop of color beneath the simple, solid color maps – all the time when the ocean sounds to fill your ears.
The sounds of water as you pass through or the sounds of animals coming from underwater layers are amazing. The soundtrack of the game also helps set the mood of this journey into the abyss, with amazing songs full of connecting artists and pinnacles that encapsulate the whole experience.
It is an experience that proves what a strong intellectual core can do when it is based on a great deal of performance and sets out with a critical writing that engages players throughout their journey.
In some Water available on Mac, PC, and switch.