FIFA 20 engineers back in December promised development to communicate and respond to its online multiplayer modes. On Friday, they announced the next phase of their work, which is a test to help them understand what is really causing these problems.
That includes reaching out to a group of gamers and giving their game types the touch of a screen button (pictured above). The overlay will do two things: Show players how input is received in real-time, and also let developers understand how interacting with a central data center can affect accountability. In addition, EA Vancouver developers will be able to better analyze game retrieval to see what the issue really is about input, loss of input, game speed, and cold.
EA Vancouver said it's possible that some live game lessons will follow this one. "This is just one part of our efforts to communicate and respond to feedback," wrote in a blog post on Friday.
Although the response to online gaming has been an ongoing problem for several years in the FIFA franchise, it seems very troubling FIFA 20
The complex problems, as anyone in IT can tell you, are that real-world network conditions can make it difficult to generalize, or even differentiate, what the problem is. That said, no player wants to hear a developer blame this on Hardware, ISPs, weak WiFi signals or other software features that they are not responsible for. So, live exams are the best process anyone can think of right now.
"Once we have identified the changes and have examined them internally, we decide on a group of volunteers who can give us the right answer," writes EA Vancouver. "Although our internal investigation is able to simulate countless screarios, it is always helpful to look at real-world data."
That said, “You can think of this as any real-world study; they take time to produce results that will work, ”says the studio. "We look forward to making big changes if we are confident of their long-term results."