Fighting games have come a long way

Illustration for article titled Fighting Games Have Come a Long Way

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It is common knowledge that as technology has improved, fighting game sprites have gotten bigger and more sophisticated, at least in the few games that still use them. But I’ve never really appreciated how big the difference is between the classics and their modern counterparts.

mud X68000555 spent the last week uploading short videos comparing Sion Eltnam Atlasia from the 2002s Melty Blood on her more recent appearance in the 2012s During the night at birth. Separated by nearly a decade that Under night Version by Eltnam towers over the original when it is placed in the as it is Melty Blood Engine.

Much of the height difference results from the native resolutions of the games. While Under night renders at 720p, Melty Blood came out in the age of standard definition displays, meaning its sprites are a fraction of the size / resolution.

If the HD sprite is scaled down to the same size, the difference with that is even greater Under night Sprite, of course, wins when it comes to overall quality. Even so, the running cycle of the fancier Sprite is stilted compared to the smoother movement of something Melty Blood‘s.

Since most fighting games have moved away from detailed sprites in favor of 3D models, I’m excited to see if Melty Blood and Under night Developer French Bread will stick with this type of engaging 2D artwork (not to mention it Kick-ass music) when it comes to doing something new for next generation consoles.

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