Fourteen days is like a snowball. It’s a game that just keeps rolling and growing, taking in whatever gets in its way. That’s the best comparison I can think of with the recent launch of Chapter 3 of the long-running Battle Royale. With this new chapter there are new upgrades for an already successful game system that once differed in its structural mechanics. The new addition is all about movement.
Fourteen days tends to take inspiration here and there that even take the shape of a Between us Rip off game mode. This time around, however, the influence seems to be coming from more motion-based shooters, especially other battle royale Apex legends. Fourteen days now has a swing-based slide mechanic built into its arsenal, and that’s a big deal, especially when you’re in the competitive crowd.
The slide works according to your character’s swing. Going down a hill or moving from sliding down at high speed gives you a tremendous boost. This mechanic actually has tons of uses that have already been discovered in high-level gaming. Fourteen days
The slide is an extremely useful tool, especially since this new season appears to be so movement and vehicle oriented. Switching seats to shoot while soloing in a car is a th ing of the past, as the loss of speed with auto-slide technology is irrelevant. The slide has another built-in benefit: once you enter the slide animation, you can aim at a target almost instantly
The slide’s presence can also be felt during build battles and minor build skirmishes. B.illy Bicep showed how you can expand your advantage if you get stuck with your left hand in a situation that would normally force you to struggle with a shorter view (since the left angle of view is smaller than the right). But now, as you slide through it, you can aim where you want almost instantly during the slide animation.
A simpler, but equally effective use of the new tool is to simply move faster and add even more options in different situations. As seen in … Billy bicep clip Below, players have already discovered a build pattern that will allow them to keep their slide speed high and constant. There are so many potential uses for this technology, including ending a fight quickly and safely.
While playing with friends for the past few days, I’ve been talking and thinking about future possibilities with the new mechanic. Imagine building a ramp while sliding into an enemy, building a wall, and then working through it for a quick and safe attack launcher. Or slide to land instantly on the ground in a fight while building to mix up and dodge an opponent. Or just slide down a hill to stay mobile while shooting at a target. It really feels like a simple addition to the game yet breathes new life into it Fourteen days, even for players like me who may not be the most tech-savvy with the game and its overarching strategies.
But I can’t talk about the game’s new movement options without addressing the new Spider-Man web shooter article. While playing the Battle Royale mode, players may find book bags containing one of Spidey’s most iconic tools. Equipping the web shooter gives them the ability to web sling from structure to structure. This means swinging off trees, buildings, player-made builds, and even going street skiing with a tow of moving cars. Every time I got my hands on this item the game changed quickly Fourteen days to wonder‘s Spider-Man, featuring some of the best web swinging mechanics I’ve felt since playing this game. The environment becomes a new world of opportunity when the right player takes over the web shooter thanks to the unprecedented mobility of this new skill. All in all, it may still not be worth seeing nightmare fuel Batman and Superman with Spider-Man hands.
Fourteen days has grown and changed tremendously, and the game has only gotten deeper since it was launched in 2017. These new movement options, as simple as they may sound, open a new door to the game and add so much to the creative freedom of players in both competitive and casual play. We hope that Epic Games has even more twists and turns in terms of player movement in the future.