Assassin's Creed Shadows is a very good game that animal lovers can enjoy because there is no way to harm a single creature in the game (except, of course, people). This is a premiere for the franchise and I wanted to find out why Ubisoft went this route for his latest open world adventure.
When I played and discussed Assassin's Creed Shadows In March I was surprised to discover that the player can Never grab or kill animals in the virtual recovery of the feudal Japan through the game through the game. However, you can stroke them and draw pictures of the different wild animals that they meet. In contrast to so many other open world games, including earlier Ubisoft projects, there are no aggressive predators in Shadow. They are never forced to kill wolves or bears to survive and create upgrades. I recently asked Ubisoft about this change and learned from Alternating current shadow Creative director Jonathan Dumont that there were some reasons for this.
My city: In ShadowPlayers cannot hurt or hunt animals. The only way you can interact with them is to stroke or paint them. What was the decision about the reason/design behind it?
Jonathan Dumont: There are several reasons for this design selection. First, Feudales Japan didn't have many large, aggressive animals to challenge the players. When we checked the available animal plan, it seemed more attractive to watch and stroke them instead of getting involved.
In addition, we wanted to include worldwide activities that offer a zen -like experience and offer spiritual or contemplative moments in nature to reconcile the journey of Naoe and Yasuk.
When is the idea of having players add to the base? And did you expect people to start building petting zoos (like me)?
JD: It happened very early. In a team meeting we saw the first implementation of the Sumi-e activity, in which the first design only collected the pictures, but as soon as we saw the animals, it was unanimous that we had to make them a pet to hide. And yes, it immediately meant that team members made cool -looking petting zoos and animal shelters.
The team has estimated the most positive online reaction to the lack of violence against animals in animals Shadow?
JD: I can't speak for everyone, but I think the players appreciated that the exploration we wanted gave a different dimension.
Does the team/Ubisoft feel like the hunting of animals could return in future installments, or is this a new direction for the series?
JD: I think it will depend on the attitude and playing fantasy. For Alternating current shadowIt made sense.
This interview was easily edited and formatted.



