Few developers update their games as often as the Riot update League of Legends. Whether it's new championships, modified versions of old athletes, or simple balance updates, League of Legends it sounds like it always comes up. Later this year, Riot brings that same philosophy of change that is often made Allowed, his new shoot.
According to Riot's development team, AllowedS the update will take the form of new characters, called Agents, new maps, and regular rating changes that will override the meta. Riot has no concrete plans for how often the changes will occur, but the company shares a few details with Polygon.
Balance updates will occur most often at Allowed, but Riot has not committed to any set time yet. Great game designer Trevor Romleski mentioned League of Legends& # 39; Schedule a new patch release every two weeks for example, but he was quick to point out that the model is only and will not be the speed players should expect Allowed.
In the past, the rating team focused on making changes as often as possible – for example, if there was a bug in the game. That way, players – as well as Riot – can learn the difference between a character becoming weaker, and a player's background needs a while to learn how to play.
When the change begins, Riot's party is left Allowed they will take whatever they have to do to make the game more fun for players. That can mean anything from switching to individual characters and abilities, switching to weapons, or major map changes.
"We are totally open to changing the whole content, if we think the problem is there," Romleski said. "If we ultimately think that the experience is not good because of something on the map, even though it takes a lot of work, we will not hesitate to fix it."
Romleski argues that weapons can create an additional problem. "One thing to consider is that there is a game component of muscle memory (…) We don't want to postpone the knowledge and muscle memory played by players overtime. So we have to be really careful about certain things.
One balancing example that seems to be most interesting in the character's space-imagination is vision AllowedMeta. While some games are similar The escape they are usually carried by one or two characters appearing in both teams in almost every game, which would not be the case Allowed. According to character producer John Goscicki, the team never wants certain characters to feel compelled.
“I think if you ever feel like you need this character to succeed, this would be a bold choice, but I can say that it has failed,” said Goscicki. “If there is a great deal of surgery we need to do, we are at the bottom to do it. But that comes with a lot of testing. We don't want to do it unwillingly. ”
New maps and characters are part of the program Allowed. But again, the Riot developers we spoke with were careful to emphasize that the company has no set deadlines yet. Instead of organizing those things, Riot wants to uninstall the game, and see how the community fits in with existing content.
Goscicki explains that Riot wants his characters to feel "beautiful" and not too alienated. So players are not left waiting all year to find a new character, for example.
But Goscicki also says the bulletin board doesn't want to make any additions just to say that there is new content. "All the (new) characters change the way you see and play the game. It's something new and new, and some will do it more than others. But we don't want to include a character in order to add a character."
He says future characters may be created specifically for the problems that players have in the game. If attacking players often have difficulty taking over the sites, for example, an Agent that specializes in bombing and killing guard defenders can be something the investigating team does.
As for the new maps, Riot's developers were unclear about the similarities, re-emphasizing the idea that it would really depend on how popular the community is in the game maps being introduced.
Great game designer Salvatore Garozzo, who works at Active & # 39;The maps team, says of the addition of the map, "We think in any range of six months to 12 months (…) But that really depends. As long as we go live we can see how players react. Do they want to show more maps? . "
Garozzo also says the team is sensitive to how complex a map can be in a game like this Allowed. After all, the maps are below the players' knowledge, as well as the various abilities of all the characters of the game, so the team doesn't want to skip players with too many maps too quickly.
While AllowedDevelopers are not ready to put down specific schedules in any game content, it's clear that that's what they are thinking. Whether it's new characters that completely transform the game, a new map with a completely different perspective, or a nerf only to the game's most powerful Agent, it seems that the development team is content to wait for players to put their hands on the game before it obeys anything.
Allowed is set to be released on PC sometime in the summer.