Cracking is one of the best Agents in the Allowed when it comes to closing a small area. He thrives on corals and halls, where his skills such as Fault Lines and Rolling Thunder can close everywhere. He is also good at returning sites, or getting into new areas thanks to his Aftershock, and Flashpoint capabilities. But because these skills have to be exploited using walls, and you take a lot of map information to make full use of them.
Here are all of the Broker's skills and a few tips for using it more effectively.
Skill: Aftershocks
Fusion Charging Equipment. Fire fire to charge slow explosions on the wall. The rust severely injures anyone caught in the area.
Tips:
- This ability can do an incredible amount of damage and can shut down small choke points. If you approach a small room and think there may be a player inside the fire with this room that will hit most of the room.
- This ability can only be used on the wall.
Ability: Flashpoint
Set up a case of blindness. Fire is a shock that we quickly work through a wall. This case makes you blind to all the players watching.
Tips:
- This is a flashbang that can only be used on a wall. Whenever you play Breach, especially in Attack or when you take the site, you should always set games on the wall in mind to shoot this skill.
- This can blind your teammates, so be very careful where you throw.
Signature Hand: Error Lines
Prepare for an earthquake explosion. Hold Fire to increase distance. Release to set the quake, holding all players in its place on the access line.
Tips:
- This is a very good ability to stop a fight, if you know where the enemy is thanking you for a few illegal moves, drop this so your team must hurry anyone unfortunately enough to hit it.
- Fault Lines is also good if you just want to push the team back. If you defend the area alone and feel the enemy rush, take this out and they will be forced to evolve or at least slow their progress.
Final Power: Rolling Thunder
Provide a case for an earthquake. The fire sends an earthquake from the universe with a large mass. The tremors surprise and shake anyone caught in it.
Tips:
- This ability is similar to Fault Lines except that it is extremely disappointing to those who encounter it and will leave them exposed for a long time.
- If you sharpen this ability correctly it can shut down a lot of bombs in a pinch.
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