Brandim falls into the category of Controller of Agents. and is able to close the spot of his team. His Signing Power allowed him to summon up to three bombs from the sky, cut the vision to collect points and give his team more freedom. He also has a grenade launcher and buff that gives his team high shooting rates. Brimstone & # 39; s Ultimate hits on an airstrike that can kill anyone who stays inside for too long.
Here are all the Brimstone skills and best ways to use them.
Ability: Addition
Run a non-lethal grenade that uses a destructive fire field.
Tips:
- This grenade can jump in all different directions. Learn how to find it harder to reach enemy locations.
- You don't always have to beat the enemy with this. Sometimes it's as good as firing it somewhere to stop it from moving enemies.
Ability: Stim Beacon
Target the nearest place to hit Stim Beacon, giving all players around it a Rapidfire.
Tips:
- This buff lets everyone in the range shoot faster. It can be especially useful for opponents when defending an area. The buff lasts four seconds when a player leaves the Stim Beacon area, so you can place it before a big push and give your team an edge as it enters the site.
- It also works well with domestic food. If you and your opponent are in a small area, you can throw it in one place as a distraction while you run in another area and you catch the other team indirectly.
Signature Ability: Space Smoke
Use your map to hit the orbital deployment smokercreens. Click to set locations, and confirm presentation.
Tips:
- You get only one of these for free, but you can buy up to three uses at a time. If you hold on to one, it will move on to the next round.
- This ability has a wide range, but can't be used all the way across the map. You will need to approach the area before you can smoke. You are in great danger when you call them, so be sure to stand in a safe place when activating Sky Smoke.
- Try to add smokers to check-in settings. If you're an attacker, that means any area where the enemy is standing or trying to defend the bomb site. If you're a defender, you can put this where the attackers are likely to come in and force them to wait for the smoke, lose valuable time, or blindly press and give you an extra moment to shoot when they land.
Final Power: Orbital Claim
Use your map to pinpoint an area, presenting a devastating strike that loses a lot of damage in several seconds.
Tips:
- This ability lasts about four seconds and Spike's attack lasts for seven seconds in total. That makes this one of the best skills in attacking games for teams that are already planting Spike. As soon as you hear the onset of a bomb malfunction, you can call this at the bomb site. Alternatively, when the timer on Spike goes down, you can work this out early and make sure there's no time for the Opponents to misuse it.
- Note that the Orbital Strike will pass through the roof, so there is no safe place. This is a tip for Brimstone and his opponents.
Vox Media has a partnership. This has no effect on editorial content, or Vox Media may earn money for products purchased through affiliate links. For more information, see ours ethics policy.
Table of Contents