As a duist, Moon Knight is a glass cannon that releases tons of damage under the right circumstances, but cannot take much with them. Your task is to find sneaky places for waiting, to set up Ankhs near enemies, then to throw up rebounds in order to damage goals in need of protection such as enemy strategists and dualists. Wherever enemies are summarized, it is their time to shine.
What are Moon Knight's skills?
Crescent darts (Primary attack – left -click / right) – Your primary attack. Darts can jump between enemies and old ankhs and cause damage several times on nearby enemies.
Hand of Khonshu (Ultimate – L3+R3) – an incredibly powerful ultimate ability. Khonshu opens a portal. The God rains on the enemies (and even slightly outside the circle) for enemies. Fantastic synergy with Goots Ultimate, which summarizes enemies for maximum damage, and an entertaining way to counteract some defensive ultimats (invisible woman, etc.).
Night glider (LB) – If you are a little higher than a single jump in the air, you can keep this to slide long distances on the descent. Use Rising Leap and Moonlight Hook to explore the card and find the ideal place to hit enemies.
Antique Ankh (Right -clicking / RB) – The Ankh lynchpin of the incredible damage potential by Moon Knight can be placed on any solid surface, including floors, walls and blankets. Place this in a place where enemies will not see it, but still near them to achieve maximum effect. Shoot crescent darts and moon blade on enemies or at the Ankh itself, and it will bounce off nearby enemies, which causes whole groups to harm enemies. As long as you can keep you actively, melt enemies near the lower health almost immediately.
Moonlight hook (B / Circle) – A grappling hook that anchor itself on solid surfaces, sling up monds and forward for additional travel removal. Then use a night glider to glide to safety, or to a rock lead where you can secretly attack enemies.
Triple solar eclipse (R3) -A three -goal -close -up combination, the third hit that enemies hits the air. Useful to interrupt certain enemy skills or move enemies of defense bodies.
Rising jump (A / Cross) – A double jump that makes it easier to achieve a rocky lead or use the Moonlight hook to escape the risk or to reach out of strange angles.
Moon blade . Place an ankh and immediately throw the moon blade to cause solid damage to the enemies before the Ankh can be destroyed and throw in groups of enemies. Just remember that it has some travel time, so that you have to easily guide enemies when you move.
Full moon (Team -up ability: y / triangle) -The cooperation with recipient and dagger gives Moon Ritter another ability that makes it invisible by creating a dark / bright area around it.
How should I play Moon Knight?
Moon Knight is an excellent character if it is unnoticed by enemies. If you find a rocky lead behind enemies or aside, place ankhs behind enemy healers and then take it out quickly, you can turn the flood of many battles.
Moon Knight has a low health and he is not great in a close quarter, so her job will be held out of difficulties. Use your aspiring jump, your moonlight hook and your night glider to escape and reach hard -to -reach places for enemies.
Use the hand of Khonshu at lenses on which enemies are worked together so that you can be scattered or serious damage, and set it beforehand with a Groot Ultimate to ensure that you cannot leave, and may delete a whole team in a quick hit. One of the most harmful supers throughout the game, but they have to be alive to use it.
With all these tips in your hand, you are ready to become a real fist from Khonshu. Good luck!
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