I’ve become addicted to one itch.io game called Vampire Survivors.
Vampire Survivor is an endless sprite-based roguelike with Castlevania vibrations. The core of the game is to move your character around a large square map while a growing number of enemies slowly approach around him. Your character will attack every few seconds. Killing enemies gives them a chance to drop a small blue crystal. Picking up these crystals will fill a level-up bar, and each level-up will bring you new offensive or defensive upgrades.
As with any roguelike, the goal is to see how long you can survive before the mob finally takes you down. What starts as a slow wander across a field with a whip quickly turns into a frantic sprint to stay one step ahead of a screen-filling mob.
Little intelligence is required. It is controlled entirely with the arrow keys. All you have to do is move your character. No thoughts, just devil picks. Every time you effortlessly weave your way through a massive swarm of bats, it provides another pleasant jolt of good brain juices.
That simplicity, that lack of need to think too hard about what I’m doing, is a big part of why I can’t stop playing it and it becomes a problem. It’s too easy to open and noodle around. You become a slave to it. The hours are falling off the clock and you can’t explain where you are.
Vampire Survivor is so good it eats up my free time and my weekends. A sane person would try to pass the time away of the games they talk and think about their week. Obviously I’m not that person because I feel like she’s calling me even now. I could go outside I could hike or go to the gym. Do literally anything to avoid staring at a screen. I deleted the bookmark in the vain hope that it might quell the cravings.
“One more time,” I murmur to myself, typing in the URL from memory. “One more run and then I’ll actually live my life.”
The game is play for free on Itch if you are adventurous. You can also get it on Steam and other platforms.
just be careful You could also become a slave to it.
This article is republished by Kotaku Australia. Read the original article.