Khazan is the perfect blockbuster rent

Geralt of Sanctuary

Khazan is the perfect blockbuster rent

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If blockbusters were still one thing The first berserk: Khazan Would be the perfect weekend rental. Take a two-liter pizza and go to the city to stab yourself through a dense arcade action RPG that steps into your ass but do not waste your time.

I played about 6 hours The first berserk: KhazanWhat matters on Playstation 5, Xbox Series X/S and PC on Playstation 5, and was fun for very old school. Think of anime God of war mixed with Dark soulsBut with enough ordinary additions and unique style that it never feels like a blow to more popular things. It is another of these AA games that beats far above weight.

Part of it depends on it KhazanLook. Cel-Shamed-Kunst helps to give the grim fantasy world of the game some color and flash. Red demonic energy pulsates through everything they do. Blood spills generously from friends and enemies. It is a big one like a heavy metal music video that is cut to film material for the hyper-powered anime series Berserk.

They play as the title General after he was banished as a traitor by the empire to which he served. Then he is obsessed by a phantom to examine the source of an imbalance between the worlds of the living and the dead. It is based on the fictional world of Neople's earlier game, Dungeon Fighter OnlineBut little of it outside of the language actor Ben Starrs partially wasted performance when Khazan (he can't speak enough) leave an impression on me. The story is okay, but hardly more than cool set dressing for fun action.

Much KhazanThe attraction for me is in the feeling. The struggle is crispy – every goal feels as if you are cutting through boulders – and a variety of frankable skills means that there are many ways to chain attacks that you can quickly move and at the same time maintain the powerful dynamics that feel satisfactory of every action. My only criticism is that you cannot jump in this game, a strange restriction that occasionally felt suffocating.

Fights revolve around perseverance, but with a cool turn. A perfectly time -controlled block will exhaust the endurance knife of your enemy, but also fill your own refill. With a perfectly time -controlled parry you can counteract and break your attitude quickly at what point you can miss special punishment. Khazan Rewards of aggressive game and risk overleads and changes the fighting industry just enough to differ from some of its influences and overcome some repeating enemy types.

There are three ceasefire – a daily WILD, large sword and lance – with unique attack patterns and skill trees. Use freedom of skills to use skills to unleash high -performance combos that give battles another strategy layer. There is also a complete suite of prey that you collect on your travels, as well as a craft industry with Diablo-Like Custom Stat bonuses to navigate. I'm still too early to know to much.

Khazan fights a Yeti.

Screenshot: Neopolitan

Something about which I guess Khazan It is that it is not afraid to use a survival card on which you select missions and locations from a menu instead of changing from interconnected regions in a spacious open world or a metrodivania labyrinth. So far I have only pushed light expansion. The environments look pretty, but are not excessively complex. Against some other games that could sound like a criticism, but here it is part of the old energy that helps Khazan Feel airy despite its sometimes punishing difficulty.

However, there is a simple mode for everyone who hears souls and immediately shakes his head. I played around a bit when I was fed up with letting my ass hit and found it a perfect approach Khazan-Lite, keep what is fun for the game while creeping up a few reasons for difficulty. It was great to learn certain enemy patterns and work on a build that I felt comfortable before I increased the difficulty when I wanted more challenges. Another beautiful tweak is that it will still reward you with a little currency to improve, even if you lose again. In conjunction with quick restarts, the feeling feels that you feel your time against a particularly difficult encounter on how you waste your time.

There is a lot in Khazan That I haven't even mentioned, including the Phantom system with which you can summon the dead warriors to fight next to them and give them different surrounding fans who charge things and perseverance faster. They also unlock the ability that Khazan can transform itself later as soon as a measuring device is filled in combat. I can see how it could get a little unwieldy at some point (the game is supposedly about 30-35 hours), but the anime look and the strong foundations of the Soul-The infused Arcade action fight was more than enough to drive me forward so far. In the second half, the gasoline could go out, especially if the difficulty keeps standing up, but so far Khazan Was one of the nicer surprises from 2025.

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