At the beginning of the PC game The longing, your character, a skinny gollum named Shade, is instructed to resurrect their master of large stones in 400 days. The game starts with the king going to bed, after which the real-time game begins. The Shade then must somehow exceed the actual 400 days in the dark, confusing cave system. What you do then is up to you, but whatever it is, it will take a while.
Time in The longing note whether you're playing or not, so you could open the game, close it again, and come back in over a year to see the end. If you're not happy to spend $ 15 on something just replacing your hard drive, there are some ways to pass the time on The longing. You can check; Shade is slowly becoming unbearable, but it's not like you're in a hurry. The game has a menu where you can place a bookmark and then direct the Shade to move around it automatically, and you can have a Shade wander from time to time. These features are helpful, as there is just a very strange map (which you may not stumble upon), and it is easy to get lost in caves. There are some places you want to return to later. Right now I have a few more days to go before the stalactite collapse, and if it does, I'll be able to steer my Shade down another path. In two weeks the game says the pile of moss will be big enough for me to jump to reach an attractive pickax that will be able to unlock new places to travel and things to do.
I also found a few ways to make time go faster in the game. Decorating the Shade Cave Home with drawings or items from your survey makes the timer skip a few seconds when you're home, as is the case with reading playbooks (you can read them in real time with Shade, or set Shade to read on your own). The sidewalk can be driven quickly by lighting a fire with charcoal you may find while processing, although fires are out and must be reset to save the time bonus. In accordance with engineer, there are four conclusions, not all of which take 400 days. Steam Forces suggests that it is possible to escape to the caves, even though I have my shade on day 395 because I just started playing last week and received time bonuses, I don't think I am anywhere close to achieving that goal. Engineer Anselm Pyta told Kotaku
So far, I have found this stressful time to be incredibly exciting. The longing It's not the first game to make a "wait" mechanic, but waiting in many games involves speeding through the game's timer rather than looking at your computer. Sitting and waiting have called my attention to what it sounds like to wait, to bodies that arise due to the grace of time. We all have the experience of wishing that time would soon pass – longing for something that was expected to happen, or wishing that the current phase of our lives would be quicker and fading. I feel so impatient that I can't see The longing
I want to know what's here The longing& # 39; The caves, and I want to see the end of the game, but I also feel obligated to follow the king's instructions. I like the idea of Shade's devotion; I want it to be the kind that will actually wait, even though I'm sure my own curiosity will ruin that plan. For a game I don't have to play much, I can't help getting out and going The longing, to see if anything has changed and is showing no disappointment. It's a sad play, with its dark music and Shaw's Shadow conversation, in which he dreams about his death and wonders if he will ever see the sun. But it's also peaceful — there's nothing you can do, to be able to accept.