Marvel’s Midnight Suns is a superpowered adventure filled with immortal legends and heroes that many of us have loved since childhood. Its premise is based on the fact that Hydrathe secret organization that usually fights against the superheroes of the universe has managed to wake up Lilith, a somewhat unknown character who is said to be the mother of all demons. Here our protagonist enters the scene. His name is simply “the hunter,” and his life’s mission is to stop or destroy his mother, Lilith.
This is a new and interesting aspect in a strategy game like this. Unlike previous Firaxis titles, like the XCOM reboot, there’s a more in-depth story here. You can also control your character between missions in third-person, where you can solve puzzles, upgrade heroes, and have nice conversations that fade into the background. This is what I consider to be the least interesting part of the experience. It’s rarely engaging, the characters seem lifeless, and I don’t feel motivated to search for treasure chests in new disguises.
Luckily, these side activities aren’t required, and you can focus on the missions themselves, which work a little differently than XCOM. You could Create a deck of cards that generates attacks and other abilities drawn randomly from the deck for the heroes you draw into battle. At first I thought it would be a boring hack, but it works really well because you don’t always know what to work with. When you perform an attack, you earn points that allow you to perform attacks using traps and objects in the environment. However, you can only use three cards at a time, what make tactical decisions
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As you might have guessed, this is an extremely aggressive strategy game. You must take on the villains by defeating several at once to survive. Enemies are rarely “weak” and gain reinforcements every turn, and it will be a struggle to take down more than the amount added. I love the dynamics between the maps, the trap scoring system, and other less violent attacks. I don’t find it as interesting as XCOM, but for someone like me who doesn’t like card games, it’s surprisingly deep and fun.
Unfortunately, I don’t think the story can entertain to the same extent. The characters are interesting, but the voice acting is spotty. The story has its moments, but it feels more like any other day for the characters, and I never felt like there was any real danger or that I had anything to lose if I lost. It is very clear that the elderly The strength of the game is its fightsBecause if you can overcome the glitches, this is a really rewarding strategy game. The music and aesthetics are usually top-notch, although the graphics don’t always deliver. Unfortunately, it seems a bit old and the problems that the XCOM series brings remain, and one of the biggest “buts” that still annoys me is the delay between pressing an attack and executing it through the character. It’s back here, but otherwise I don’t see as many problems as characters walking through walls. There are significant improvements in Midnight Suns over previous works.
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Without giving too much away, I like the character selection. It helps make battles more interesting. Whether you’re interested in Iron Man, Spider-Man, Dr. Strange, Blade or Ghost Rider or anyone else decide. There’s a variety to choose from, and all the characters are controlled very differently from each other, and Finding the perfect harmony between the three heroes that lead you into battles is a real pleasure. The story also allows you to fight generic missions that are random, which lends itself well to trying out new skills.
As you can probably see, I love the combat system. It’s well above expectations and enhances the overall experience. I don’t care about buying furniture for an old church as a side hustle, I just want to get out there and use my superpowers all the time. When I first defeated five villains with a huge Captain Marvel Super Beam, or when Blade made a gigantic leap and used a sharp stick of wood to stab an enemy in the heart, I felt nostalgic for the movies and comics. , and I couldn’t help but smile cheek-to-cheek. There is an incredible amount of fan service and Firaxis’ passion for the brand is obvious.
Moving on to the technical aspect, Midnight Suns flows and performs well. I had almost no problems playing. It loads quickly and everything I’ve tried works as it should. The options menu is solid and plays well with both the controller and the mouse and keyboard. The sound and music fulfill their function and I never stopped thinking that these tracks were poorly executed. On the contrary, it is noticeable that this is a big-budget game that has been properly polished. It might not look as good as it should, but it’s a lot of fun. If you’re like me and can get past the slightly weaker narrative and side activities, you might find your sweet spot in its tactical and strategic depth.
I think the devs missed an opportunity to tie the combat a little more to what’s going on outside than they did. Unfortunately, although maps are improved, new ones created, chests opened and other things, it plays less of a role here than in XCOM. Designing the base and naming the soldiers felt more personal to me, and that led to respecting the Marvel brand and setting everything up from scratch. However, you do have some control over your character. In short, I like what’s on offer here. It plays well, challenges, offers fan service, and allows us to put ourselves in the shoes of our favorite superheroes (and antiheroes).