My first day as a vampire: Cabernet analysis

Geralt of Sanctuary

My first day as a vampire: Cabernet analysis

analysis, Cabernet, day, Vampire

In a city without a name from Eastern Europe, at the end of the 19th century, everything begins when Nadezhda buries her recently deceased daughter Elizaveta Morozova. During the funeral, we can basically decide how Elizaveta or Liza are remembered in the panegyric, as they call it to simplify it. It soon turns out that this will be the basis for the properties with which Liza will begin his new life as a freedom vampire. Then he wakes up in a coffin in a dark basement and is of course very confusing. To be honest, I was not quite after the beginning, but when he sneaks out of the dark basement and realizes that he can no longer see his reflection, the proverbial currency fell. I like that they are surprised and sometimes start a game without knowing that it has its advantages.

After he had been released from the basement by an uninhibited unit, which demanded a favor that will invoice sooner or later, he takes his first preliminary steps and knows a group of other vampires that give him good advice. Liza, which is intelligent and well trained, also gives her accommodation and learning with Dr. Volkov, who is a vampire and made her first, and her motifs seem to be good at least at first glance.

Cabernet
As a new vampire, the world is of course a little confusing, and her work is to guide Liza through it as much as possible.

Another interesting aspect is that many of the elections they hit during the game give points of humanity or nihilism. For example, if you find money somewhere, you will receive humanity when you leave the thrown money and nihilism points when you steal it in your place. In short, these are good actions against bad actions. This also happens in the dialogues and the problem is whether Liza, who has a very good heart deep inside, will continue to be or whether the darkness takes over. It depends on you as a player to decide this, I find it difficult to be evil, and I usually choose the way of the good, but in this case I tried to compensate for it a little and see what the result will be in the end. That means it would be fun to play again and see how it ends when I decide to be good or bad.

Cabernet
Liza has several skills available, and becoming a bat is a good way to move.

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There is a lot of dialogue and therefore a lot of role, since it builds up a comprehensive structure of relationships, and this is important for several reasons. On the one hand, Liza has to approach her victims who are planned enough to be able to love them before they take a sip and continue to live, but a deeper relationship also has more advantages that can ultimately benefit from it. The better the relationship, the more likely they open secrets and reveal secrets or that Liza gets an object that could be useful. All dialogue elections have an impact, so it is important to think about what is selected because this can make the relationship better or worse. The more Liza knows someone, the more we learn about him, since his biography is continuously updated in the menu.

The Cabernet, from which the game takes its name, is not a Sauvignon -Cabernet because an understanding of wines could think at first glance, but it is the key word of the vampires for the blood they sell in the bars. It is a good option when you decide to play clean, but it is expensive and usually deserves more to love a human victim and drink your blood, even if it has a negative impact on your humanity. There are also places where Cabernet is sold of less quality. So be careful when it is suddenly a little cheaper, it is probably advisable that the Tacañar would not deceive the wisdom in these cases. However, there is another option if you don't want to bite people or buy Cabernet Caro, and it just goes into the forest and, for example, looks a rabbit, but since you don't have as much blood as adult people, you have to do several mites to breastfeed your hunger. It probably does not have to say that drinking the blood of another person damages her relationship with her, does not remember the whole thing because she was enthusiastic at that time, but unconsciously recognized that you have something suspicious in you and become a relationship that you may have repaired.

There is a lot to do in this small town in Eastern Europe, a surprising amount.

Cabernet is incredibly atmospheric. It really seems that I am in a city in Eastern Europe in the nineteenth century. The fact that as a vampire you can only go out at sunset and contribute to this feeling at night. It is cozy, but at the same time it goes a little creepy at night and researched. Then I notice that Liza is a vampire and there is not much that can really threaten, apart from the mysterious unit that she leaves out of the basement when she woke up for the first time in an anemic state. Of course it is not a big city that we explore and in which we live fresh from the shell as vampires, but there is still a surprising amount of things to do. There are so many small secondary missions that I really don't have time for everyone. For example, I can take music lessons, drink coffee with the delightful neighbor Faina and look for her cat, the roles of Dr. Order Volkov or make some small errands in the local business for the doctor mentioned. Actually, it's not a big deal, but it still seems that in the end everything counts, even if it is just my imagination.

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Cabernet
It is not only fantastic atmospheric, but also a very nice game that you can see.

In the true spirit of the games that play games, they will improve their skills over time, since they spend new skills in four different categories every time they rise, which are music and art, literature and writing, science and logic, history and politics. You can also win additional skill points that read books in connection with one of the four topics. All of them will be useful in their own way, and if you have enough of you, you can unlock additional parts of a conversation and improve a relationship. If you have too little of something, the result is the opposite.

In Cabernet there is not exactly a fast rhythm, but it is totally focused on telling Liza's story and what they do the most is to speak and to speak to people. As already mentioned, there is a lot of dialogue, there is no really kind of fight and the bite itself can be counted as such. Fortunately, the dialogue is very well written and although not all synchronization players comply with completely, the script does not doubt. Since it is very exciting and interesting in addition to the well -written dialogue that comes to us, it is never exciting to lead Liza as a vampire for the first time. The secondary characters are also well written, they are often very nice, which makes things difficult for me because I have to get to know them well before I enchant them and then drink their blood. It seems bad to bite someone who has become a friend, but at the same time it is also the survival of Liza. If there is a crisis, the moral compass must simply leave a little.

Cabernet
Dr. Volkov, who becomes Liza, is important for many reasons.

I can't explain why always, but some games catch you from the start screen, before I had time. I knew nothing about Cabernet in advance, but from the first framework I realized that it would be good that famous heart was normally correct and Cabernet was no exception. He marked the directive almost immediately and it was difficult for me to release the command during the more than 13 hours that the game took. Cabernet is a completely unique vampire story and doesn't really look like something that played before. Party for Intraders created the original title of the year out of nowhere and also performed it excellently.

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