New explained update makes your character more powerful

A new update is now live for live for ConfessibleObsidians recently published and very good Open World RPG. The patch is live on Xbox and PC and fixes many tiny mistakes and other problems. The biggest news, however, is that thanks to some additional upgrade points, all players will now be a little more powerful.

On March 13, Obsidian Patch 1.3 released for Confessible Both on Xbox and PC. In addition to the update, Obsidian published a massive patch Notes Post This describes all the different changes, corrections and changes. The list is so large that Obsidian had to share it. Heck, it is so big that I couldn't even fit the whole thing in this post. Given its size And I just recorded the fact that it contains some spoilers.

And the best news is that the players now receive an additional talent point to level 5, 10, 15, 20, 25 and 30. Do not worry if you have already exceeded these milestones, as the additional points are also issued retrospectively. I loved ConfessibleBut I felt that it was a bit stingy with talent points with which they could unlock and upgrade new skills and spells. These six additional points help a lot!

Also buried in the massive patch notes is a note from obsidian about future updates. The developer says that he has a roadmap for publication in the coming weeks Confessible This will share some of the studio's plans for the game next year or something. Will we confirm DLC? Or a new talent tree? I hope because I want more Rated to play!

However, here are the non-spoiler patch notes for Confessive Last update. This is also not all, but only the highlights with the friendly approval of obsidian:


Community called for functions

  • The player now receives an additional talent point to level 5, 10, 15, 20, 25, 30. Players with saving files via these levels receive the additional points.
  • High contrast documents: New option increases the font size and uses brave styling to all documents, tutorials, pop-ups in the game and the quest tab of the Ledger.
  • Walk Toggle: Players who use the mouse and keyboard can now switch between walking and running.

Hud adaptation:

  • Hud Toggle Keybind: A new keybind (standard: backslash) hides all Hud elements for cleaner screenshots.
  • Hud Opacity Slider: Adjust the transparency of the HUD to your preference.
  • Camera and compass options: FOV slider third party: Added to graphics settings.
  • Controller and input improvements: Complete support for the adjustment of controller key bonds.

Crashes and big problems

  • Fixes for play stability: a rare crash when switching the music during the level transitions.
  • Xbox app (PC) Fixed the starting lintel: no longer crashes with the 0xC0000005 error. Fixed a memory data problem that causes crashes in connection with the encounter with spawning with saving/shop.
  • Solved a quick rice accident that could sometimes occur.
  • Dealt with a rare crash that affects ROG allied and integrated laptops.
  • The main menu image rate is now limited to prevent crashes and hardware problems.

Quests & dialogues

Quest progression fixes

  • The “Quest Available” icon for Ranger Versto no longer appears after the quest is not accessible.
  • “The finer things in the battle” are now reliably triggered and are retrospectively completed for players who have already met their requirements.
  • The attack on the Xaurips in Dehengens cabin before the goal “Find your cabin” now arranges the quest properly.
  • “Our dreams share silently” – fight against Mount Forja now ends consistently to drive the search.
  • “Dawntreader” Quest Fix: Now properly in OFRYC, even if Kai and Marius are not in the party.
  • “Elder Offeringing” Quest Fix: Now now decides when the player has paid and returned both for the stolen meal.
  • “Limits of ancient” Quest Fix: prevented a problem in which the players could skip a necessary conversation.
  • “An early end.” – Ygwulf and the rebels are no longer hostile after saving it.

NPC and conversation adjustments:

  • Adelarro and opponents were not published when Dreamthralls were killed before they started a side quest.
  • Amalia will now always give you the key to the chest of your camp when you talk to her.
  • Constable Hajime is now really rewarding the players for bounts, even if “Heart of Valor” is not complete.
  • Marius' training offer: his training offer is now more accessible in discussions.
  • Talks will no longer fall unexpectedly if enemies recognize the player in the dialogue.
  • Restrustable dialogues: Players can now restart talks with: The illusion in the “Face Your Fears” quest (Shaatterscarp). Runyd the observer when the dialogue ended prematurely. Ranger Casagradada in “Steel Resolve” after he had passed “old soil”.

System and gameplay improvements

Combat & fine behavior:

  • The Arrow pull pictures improved: in XSX performance mode for the quest “The Wasteland Courier” more visible.
  • Pistols are now more reliable.
  • Companion with the shocked status fellow no longer has the player nearby.
  • Enemies react more reliably to arrow effects.
  • Ranged opponents are less confused when the player goes into the cover.

Magic and skills:

  • The food costs reduction now apply properly and no longer prevent magic sayings.
  • Fixed cases in which dead people would quit after conversations or cutscenes.
  • The ability “Into the Fray” can now be canceled in other actions earlier and improves the combo potential.

Quest & prey corrections:

  • Fast journey is now deactivated with certain animations to prevent quest items from being consumed before the progression.
  • If Old Nuna has been defeated, but the Bounty Quest does not progress, the return to the location is now updating the quest correctly.
  • If Beliderreno has been defeated but no Bounty Trophy was received, the players can now visit the bounty location again to find the trophy.
  • The prey in the yellow tape area no longer falls into the environment and prevents collective problems.

Control elements & performance:

  • Mouse 4/5 keys can now be bound to actions.
  • Optimized elementary accumulation effects for better performance.
  • Optimized the Tebaru Sanaki's Spirit Visuals to improve performance.
  • Reducing VO volume is now also reducing Hall/Echo for Signs.
  • The upscaling is no longer DLSS by default every start of the game.

Collision and environmental corrections

  • Incepted Eothasian -Tempelkollision to prevent it from crossing the borders.
  • Doors at Naku Tedek are now out of focus when reloading a saving if the fight has already been completed.
  • Fixed rock collision near the strangled Adra in Dawnshore.
  • Wall textures in Emerald stairs -pargrunen cache are now rendered properly.

Error fixes and different

General stability & corrections:

  • Deleted problems with recovering enemies, such as the Sporing recovery, after being killed.
  • Fixed unkillable Dreamthralls outside of Thirdborn.
  • Fixed a problem in which Ryngrim's rotating wheel would shift when the game was out of focus.

UI & localization corrections:

  • The Gjeda journal no longer contains double entries when playing in French.
  • The description for the food -saucco food is now displayed correctly in all languages.
  • The quest element for medical care now has the right symbol.

Navigation & world interactions:

  • After dying, the player can no longer get stuck in the cistern in the fight with Ygwulf.
  • Pushing under obstacles now works properly.
  • The player can now really speak to Ambassador Hylgard, And others if the fight has previously interrupted a conversation in connection with Quest.
  • Sargamis no longer gets stuck if you go on the lever in the Eothasian temple.

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