If you’re pleased that Blizzard has mostly eliminated the SMS Protect requirement, a method to curb the creation of free messages surveillance 2 Potentially bad actor accounts, sorry to disappoint you, but it’s back. Yes, the publisher has announced an updated blog post SMS Protect has been re-enabled, meaning you’ll soon need to connect a phone number to your Battle.net account in order to play, whether you have a prepaid phone or not surveillance 2.
surveillance 2 it’s been pretty messy since it came out on October 4th. Maps have been removed. servers were flooded at startup, making the game largely unplayable. A Third of the list has been blocked and certain heroes, like bastion and meiwere withdrawn to allow Blizzard to iron out issues with their kits.
surveillance 2 went through it, and the requirement for the SMS protection number was another thorn in the side of the players. Some told my city
Continue reading: surveillance 2‘s phone request: ‘It’s like being punished for being poor’ [Update: Gone For Most]
Well, Blizzard has changed their mind again. In a blog post updated on November 17, the publisher said that SMS Protect for surveillance 2 celebrates a comeback.
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“Starting today, we’re expanding global SMS Protect access to prepaid phones,” Blizzard wrote in the blog post update. “We look forward to welcoming more players to our team surveillance 2 At the same time, we continue our commitment to combat disruptive behavior and protect the integrity of the gaming experience. It may be several hours before this update fully rolls out, and we can’t wait to see you in-game!”
my city asked Blizzard for comment.
While Blizzard said in their updated November 17th blog post that SMS Protect would be coming in “a few hours,” all I had to do was add a phone number to a newly created Battle.net account. So my guess is that the requirement went into effect sooner than the company anticipated. Big.
At the same time, Blizzard announced that SMS Protect is back. surveillance 2‘s new executive producer Jared Neuss wrote a separate blog about updates for the game. This includes tweaking the progression system so you “have a good sense of the time you’ve just spent in-game,” improving queue times so they’re “more accurate in the UI,” adjusting matchmaking to “make the better determine a player’s skill level and division,” and make balancing changes to heroes that are “good for the current state of the game.”
There are also experiments for the Battle Pass to make the rewards feel more rewarding and less of a hassle, but these updates “may take longer to sink in,” Neuss said.
“A quick note: sharing plans before they’re finalized is risky,” Neuss wrote in the blog post. “Development on a live game like surveillance 2 requires constant juggling of urgent player needs, long-term ambitions, and live issues. It’s easier and safer to talk about work when it’s almost done and ready for delivery. Still, I think it’s right to share our thoughts early on so we can create a better dialogue between the development team and the community. Please keep giving us your feedback: we read it, we draw inspiration from it, we use it in our development plans. Ultimately, we need it to ensure we’re making a game that you’ll want to play for years to come.”
blizzard, notorious for its toxic work culturehas announced surveillance 2The second season of starts on December 6th. This content includes a new map, another Battle Pass, and the tank hero Ramattra, which can be unlocked after reaching level 55 on the Battle Pass. Too bad.