Path of Exile 2 developers deal with the most catastrophic update

Geralt of Sanctuary

Path of Exile 2 developers deal with the most catastrophic update

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Way of exile 2 Dawn of the Hunt – his first big update since the start in early access last year – was a disaster. When the players were registered last Friday to try it, they immediately found that the game had become almost strange. Killing weak monsters in the opening times of the campaign lasted forever, and the new Huntress class felt limp. Reddit exploded with the contributions with the title “Things like “This game feels like a massive waste of time” And “Game feels miserable”. Popular streamer Anger the game.

In response to this, the developer Grinding Gear Games published several small patches to give the players a chance. Monster lost part of her life and some below -average skills such as skeletal shells have been improved. But many players still don't believe that it is enough to fix the feeling that the game is not rewarded.

Sliped devices set up a contribution The more extensive concerns about the patch and the change in the coming weeks, especially the sluggish pace of his campaign, which you have to repeat every time a new season drops. While some of the changes have already been passed through, players still have difficulty finding the game long enough to achieve their final dungeons.

“I can absolutely tell you that our goal here was to use the things that the endgame trivialized before you even managed to get your articles and the like” Zizaran on Tuesday.

“There were some obvious fuck-ups that spoke bluntly,” added play director Mark Roberts and especially excluded the subordinated skills that were quickly fixed. “We shoot a lot from the hip here and, like them, we say: 'Just let us bring it in, let us try it out and see how people think and whether it is bad, we'll just undo it.'”

“I think an ongoing topic with Poe 2 In general, the goal is to hit the goal, smaller [compared to PoE 1] Because if we want the fight are more appealing, this means that there is a smaller goal. It makes more pressure on the balance to be right, ”said Rogers.

Rogers explained how he feels PoE 1 Reward players who spent thousands of hours to master their systems, and that Poe 2 Was developed to avoid this problem – it is simply very difficult to get right. At the same time, the game should have a deliberate from the Dodge-Roll-heavy struggle that they would expect from a similarity of soul. It should be difficult.

Both developers say that the team checks a number of things they should alleviate, but they want to be careful if they press it too far in the other direction in which the players fly through dungeons in a few hours.

“If we get to the point where a good player never has to stand a single challenge, then I don't think this will be a game that will ultimately be fun in the long term,” he said.

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