Dynamaxing, Pokémon sword and shieldNew signature mechanic, you are banned undermining the integrity of the game's competitiveness by one of its most difficult competitive communities. And yet, that same mechanic is receiving praise by a different part of the competition who sees the beast-like movement as something that adds equally to the game. The most competitive Pokémon are found in both countries, each with its own set of values and customs.
Smogon, a group that has banned Dynamaxing, is the largest, unofficial venue for competitive Pokémon singles. The community has been in existence since 2004, and has built its own collection unique rules which means they have brought Pokémon together in their own power. This allows players to apply their favorites to a place where they can shine, usually while using an online simulator, Pokémon Showdown. While Smogon has some uses that are unique to standard, six-on-six battles, many similarities look like a single boost is found in every game.
Then there is the "official" competition community, which competes in competitions organized by The Pokémon Company. Known as Video Game Heroes (VGC), these competitions always include anything new mechanic and monsters introduced in the latest games, meaning Dynamaxing is the expected mechanic. Unlike Smogon, however, the VGC has two battle coaches and two monsters on the field – which means the two steps are reversed.
Dynamax is very goofy because in pairs it's like "Wow this is a fun and creative machine with so many applications and it feels very limited" and in the songs there is "NO NO NO NO NO NO"
– PG | Wolfey (@WolfeyGlick) November 24, 2019
Before digging deeper, it is important to understand how Dynamaxing itself works. In fact, trainers can summon anyone else in their Pokémon in exchange three times for any battle. This doubles their lives, giving them access to more powerful attacks that come with even greater consequences, and making them big enough to fill the ranks of excited fans.
Either way, Dynamaxing combines and softens the signature mechanics from the last two Pokémon games: the Mega Evolution conversion factor and the damage it deals, the use of Z-moves per se. However, while some Pokémon players compete dislike these earlier mechanics for a variety of reasons, no one has ever moved on ban to them by undermining the integrity of the game competition.
Now what made Dynamaxing defeated enough to prevent one-on-one battles while simultaneously developing double battles? The answer dropped unexpectedly, and with the number of options a player has to face when it comes to Dynamaxed Pokémon, according YouTuber Joey "P acceptimMD." Joey is basically creating unique content for Pokémon fighting smogon & # 39; s setup, and said that it is very difficult to stop Dynamaxed Pokémon from freezing the way to success when only coaches take turns with each turn.
Using Gyarados as an example, players can Dynamax the water dragon to double Pokémon & # 39; s HP, giving it access to Max Airstream. Using this attack does a great deal of damage and increases the speed of the user, increasing its chances of attacking first and subsequent turns. After all, if the attack chases the opponent, Gyarados can boost its Attack stat with the ability of Moxie. For comparison, Dragon Dance also promotes user attacks and speed stats, but does not do damage like the Max Airstream.
In addition, players can use the Max Geyser on the other hand to intensify damage from water damage. Any deer on the other side of this range may have little chance of survival when attacked, much to be able to win. But if retaliation occurs, the operation may be almost immediately terminated. Gyarados & # 39; s strengthened HP in this example means that Pokémon can survive the type of attack despite their weaknesses.
With just one attack in one place on the smogon & # 39; s setup, it would be difficult for the enemy to continue without retaliating with Dynamaxing. The problem with the second Dynamaxing, however, is that the trainer Pokémon will not have the same climb as their opponent. The only option is to swap three Dynamax versions of your opponent and accept that it will release half of your team. After all, when Dynamax goes extinct and Gyarados (in this case) loses its extra life, it's much easier to get into an electric or Rock type attack.
"I think if it were three times that of a little z-change and not a double HP, (Dynamaxing) would have been easier to deal with," Joey said.
Things can work differently in formal contests, where players are allowed to have two monsters on the field at the same time. Extra Pokémon gives players a chance to get around Dynamax – for example, one of the attackers can use a submission line to narrow down the Gyarados & # 39; s target in the previous example.
Aaron “Cybertron” Zheng, a VGC player for organization Esports Panda Global, noting that Dynamaxing brings upside-down battles twice as much as lower mechanic reduction.
"Obviously, you can use it not only for the power of sin and for the most powerful attack, but you can al so use it to extend your life," Zheng said. "I think that's really cool because it makes more Pokémon useful … the extra effects from the movements are really cool too, and you can use it to encourage your partner. I think there are many different ways you can play."
While many VGC players opt to make Dynamax a naturally strong Pokémon, such as Excadrill or Dragapult, others go with options they've never heard of, such as Rhyperior. According to Zheng, players will likely find more previous Pokémon that are cheering for Dynamaxing as the season progresses. While players have found ways to exploit Dynamaxing by using things like the Weakness Policy to deal more damage, Zheng said it's a good mechanic for VGC.
At the same time, Zheng said he understood why players from a competitive society, such as Joey, felt the way they did.
"I think at the end of the day, it's going to be really hard to balance the two-dimensional machine, so I think it was a good idea to play it twice," Zheng said. "Unfortunately, but I think that (the ban) looks like a good fit in a competitive life."
So why do Smogon players choose to stick to unity, when game developers seem to be balancing the game with a double rotation? According to Joey, this decision stems from a desire to play in the same way that players experience most of the game, with six Pokémon teams in one battle.
"Many of us love that, and I believe the founder of Smogon did that too," Joey said. "That is why they are as big as they are now."
Joey acknowledged, however, that there are active areas in the Smogon forums for those who play the VGC and other double battle formats.
Besides, now that Dynamaxing has passed to Smogon, he said that this one competitive gameplay is in a really good place. In many ways, Joey said it sounds like a waste of time Pokémon Black and white Days, before Game Freak started adding new war mechanics, such as Mega Evolution, which greatly influenced Pokémon games.
"The reason I liked this metagame was because it now comes down to skill," Joey said. "There are no random things except any attributes or hack that can exist. Now based on how well I play, how well my opponent plays, how good my team is, and I won't lose my opponent who goes with the Super Saiyan three times."
There are times when Joey says he misses Dynamaxing, though, so he plays outside of Smogon occasionally. Sometimes that means VGC and other times he will play in the in-game competition stairs, the Battle Spot Singles.
That ability to play the game in so many ways, Johnny added, is part of what makes the competitive Pokémon so great. While there may be controversy to prevent Dynamaxing from Smogon, no one is obliged to abstain.
"Just because Dynamax is banned from my metagame doesn't mean you should follow it," Joey said. “I know many people say, & # 39; man, I hate Smogon, & # 39; but you can do whatever you want. You must not play. You can play war songs, or VGC. The fun thing about Pokémon is there are many ways to enjoy it. ”