You can the dog in Red Lantern, a game about groomed dogs from Timberline Studio. In fact, you can moisturize all dogs, with stomach rubles, headaches, and lazy pats. Each dog, five of which make up your team, has different options. Some may not have the desire to download at all, not until they are confident.
I'm relieved to be able to raise my dogs once I'm camped Red Lantern. The innate enjoyment of the action, of cleaning up dog breeds, serves as the antithesis of the great cruelty of the whole game. Yes, Red Lantern is a game about your relationships with animals, especially dogs, but it does not come from the realization of life in remote Alaska. To survive, you must eat. And in order to eat, you have to kill.
Red Lantern survives in violence. The weight is always there, like a dog pulling a broom. This is not the kind of violence I expect from a video game, the kind that comes easily with the click of a button and offering points on the scoreboard. I've killed dozens of characters in video games, more than I can count. Animals, too. But I only shot a few animals while playing Red Lantern
One of the first animals I met Red LanternThe Alaskan tundra was a caribou, a sturdy creature with winged bees. My character, expressed by Horizon Zero Dawn actor Ashly Burch, consider your options: Find it, kill it with food, or move on. I chose to shoot it, to harvest its meat for my food and for my dogs. I raised my rifle with a remote and shot it, unlike many experiences I've had with elk in Red Redemption 2. But the animal did not slow down, with a small piece of blood biting the soil. Instead, it roared in agony and leaped; I hurt a caribou but he can kill it, and now it faces a gradual death by my actions.
To highlight the cruelty of nature was important to Timberline Studios, Red Lantern Game director Lindsey Rostal told Polygon.
"We didn't want the hunt to resemble a minigame of action," he said. "We didn't want it to be the Oregon Trail, when you burn the earth and take all the animals with you.
Rostal went on to say: "We wanted those scenes to have a time when you were looking for things to do. You made a choice. It was meant to be a product of necessity and not just that, & # 39; Yes! Let's do it! & # 39;
There is a certain balance to building a virtual world. After all, caribou is an important food source for Alaska people; killing them to get food is often seen as a necessity, or it may make it easier to do.
"This was an incident I put out there to emphasize the importance, in a sense, of feeling bad when you're hurting something and then needing to move forward," he said.
That balance has been speculated since Red LanternI was revealed last year. What Red Lantern announced the Nintendo Switch at GDC 2019, the trailer ended with a bear attack, leaving one of your dogs (probably) dead. It's the kind of violence that viewers watch. People are turning away from sad things about dogs, especially when they least expect it. See: TheTheDogDie.com
Rostal had earlier said in interviews that he did not see how dark the trailer was. "I should have put a moving warning in the trailer," Rostal told Game Informer last year. "We wanted to do the math."
A bear attack, however, will not happen “like” like that Red Lantern, Rostal told Polygon. There are still statistics. "There is a chance that the dog may not have a good ending," she said. But you can also protect it in many different ways.
I spent 15 minutes playing Red Lantern at the PAX East expo hall. Instantly, I found those 15 seconds to be both exciting and sad. Hilarious and painful. The intimacy is also open. It had both logs and stiffness, a kind of dark joke that looked like holes in the snow.
In the end, Rostal said it was best: "In the dark, there's always humor to deal with."