Success stories for video games aren't always written before their existence. There is a case, for example, of The Wonderful 101, a title for exaggerated action (they came, just about everything they did) but with hundreds of cartoons, it only came out on the Wii U back in 2013 and unfortunately, it didn't reach many users. The level of the game didn't have many things to do (though it wasn't easy to find something like the original), but the machine itself, which launched the launch of the Nintendo console, didn't go into many houses for us to say. Also, many of the users who have tried, as well as fans who are paying attention to the newest proposals in the industry, highlighted the re-emergence of the game's genre and its unique full-color presentation and humor, suggesting the work of Hideki Kamiya and his team at the belief center (or niche), of those Platinum fans they don't always complain about it that they couldn't try.
All of a sudden, ironically, maybe when the timing of the Wii U deadline expires, PlatinGames launched a Kickstarter campaign earlier this year to fund and promote project re-alignment on current platforms, a move that has received a dramatic response in a few hours of the game to finally come out later this year – May on PC, PS4, and Nintendo Switch. And it's that version, that synced with the Wii U follower, that we've been playing for hours to give you this critique of comparison. What has changed in these seven years on Wonder?
Since the original was from 2013 and is not well known, the first thing is to know what the story of the bully is about. The Wonders 100, aged 101 ("they knew someone had forgotten"), is a group of heroes, each with their own qualities and characteristics, who took action in Blossom City before the terror of the Geathjerks. Yes, it is full of clichés and, like every other game and its plot, it is deliberately intended, as is the error and mindset of the season's cartoons, especially the popular 70s anime (like Mazinger-Z or UFO Robot Grendizer) and since in the hilarious tokusatsu TV series of the '90s (such as Power Rangers). This is packaged in a lovely energetic and entertaining section for those who hold winks and that tone can be taken as serious. Even the voice of the narrator / presenter is a clear mockery of the events that take place on screen, but it all fits in perfectly with the endless rhythm of the laughing action.
What’s interesting about The Wonderful 101 right there, as it often happens with other Platinum games, is the way you throw the player at the center of the action as soon as the game starts. There is no introductory scene or long film scenes to emphasize events. It starts at the core, at both narrative and play levels. Although the initial stages make a small study to find different machines, everything happens so quickly that it doesn't give you much time to understand what is happening. But that's a sign of PlatinGames (someone said the first return to their games is a lesson and that they actually started after the credits) and the thought is that players go down and work from the first minute, since the Game that comes over them is empty without forgiveness, peace or discovery. However, to prevent beginners from falling, now there are three types of difficulty (Very Easy, Easy and Normal). But anyone who wants to enjoy the true Platinum context should start with the third option, of course.
Wonder 101: The redesigned clean (and colorful) chaos. Players must control a host of powerful and powerful heroes (who must learn from the pikmin how to organize and train) who can take great steps to act as weapons. This change is called Hectofusions and maybe they are the main mechanic of the game. In fact, learning how to manage and master them right from the start is the key to success. Fortunately, the controls are much better now, which is a masterpiece compared to the Wii U version, which once failed with a touchscreen and was not always accurate with analog rods. In our case we used Nintendo Switch Joy-Con with no problem, but we recommend playing with Pro Controller on TV, especially for longer sessions. However, those who enjoy drawing can draw their fingers on the switch screen.
It turns out that in order to use Hectofusiones you have to "paint" the shape on the screen, and without the style or finger made with the right stick. Line a sword, & # 39; & # 39; L & # 39; the gun, the circle is thick, the triangle is the arrow in the waist … (Does anyone remember Okami, also Kamiya?) So the crowd of warriors was transformed into various services, and though painting was part of the decline of the application, it eventually felt comfortable (and had a quick reaction) with sticks. . And this, too, is the center of it all: the more heroes you keep, the bigger and more powerful those changes, and with that you will be able to overcome enemies and obstacles with greater resolution, with better medals at the end of the level.
As well as the weapons mentioned (the gun can actually be a rifle / bazooka away) there are whips, bombs, hats and a hammer, and they are all important. The game asks you to change your hero and main color, turning the team into its star weapon, so that the rhythm and variety never stop. As with other Platinum games, ultimately what is important is to make a high score at the end of each level (here the templates have gone from plastic to, logically, platinum), and it goes without saying that you have to have an ax with your fingers and a platinum meditation. Hectofusions, moreover, is not only a fighting tool, but also a way to solve various puzzles, which puts your mind to the test because you want to do it at full speed.
Too much focus on the development of using either quality of life, the switchch version is much smoother and more efficient than the original Wii U. It currently sits at about 60 frames per second almost constantly (albeit with a modest decrease) in 1080p television resolution and 720p laptop screen. Although it is very small and doesn't give much detail, it plays well on the small screen. It was one of our fears given the character size, but it passed the test as this tangle of heroes was easily followed and one character easily separated from the other. And yet, make a big improvement.
And the most important improvements to the user interface, are necessary because they are no longer a double screen game. Although it has several image contents, the view is now much clearer, with smaller values. All previously displayed information on the remote Wii U should now be released with the remote control buttons (& # 39; + & # 39; & # 39; – & # 39; in this version), but this is not a problem. The new instructional thread and tricks also help to make the gameplay easier, especially to help new players catch a special move. It's readily available, but it's not that easy, it goes on.
One of the benefits of the changes to the Wii U game Switch is the significant reduction in loading times and in The Wonderful 101: Keep that in mind because it's usually fall and you have to give it a "go ahead". We think this will be the same and better for other versions. And they've changed the price of skills and upgrades to the store, which is bought with game money. Also worth mentioning is the arrival of the orchestrated version of The Won-Stoppable Wondingly 100 and Table Turn, which adorns the ensemble.
If you hadn't already played it because you were in that great time that never had a Nintendo desktop, but it attracted your attention and you love Platinum Games, the time has come to play The Wonder 101. Rest assured, its fun and its addictive gameplay should come to light and not last. in the corner of video games. There are many memories that no one has asked for, but this one is the logical one, and additional improvements are appropriate and necessary. If you've won it once, The Wonders 101: To do it again.