Sony shows the future of next-gen VR with a prototype headset

A woman tests the VR headset while a television shows footage of a car she sees in the headset.

The tester uses the prototype. If it makes it onto the market, the product version will of course look different.
Screenshot: Sony

Today Sony hosted an online event called Sony Technology Day, to showcase various technologies that the company is developing. A presentation showed Sony’s prototype for an 8K VR headset.

The prototype uses two small 4K displays that create an 8K viewing experience. This is not the first 8K headset, others are already available. But Sony’s hope wwith the prototype is by Integration of low-latency technology, to enable a realistic yet natural and comfortable VR experience. If the end product does what Sony thinks possible, it could help an even larger number of people enjoy VR without motion sickness or other issues.

A student wears the headset while working on a technical problem.

Here is a concept version of the headset.
Screenshot: Sony

“Our goal is to create smaller, lighter, ultra-high-definition head-mounted displays and to create spaces where people can interact over the network,” said Kei Kimura of Sony of the company’s R&D center. “Ultimately, we want to create an amazing sense of immersion for collaboration and exchange from a distance.”

One reason current generation VR might be uncomfortable for some users is the ability to see pixels. However, according to Sony, by increasing the number of dots in the OLED microdisplays, it is possible to show more detail and avoid pixelation. By reducing the latency through the data from the sensors, users can look around freely without feeling dizzy. All of this allows users to take a closer look at objects in the virtual world, supposedly create a lifelike experience in real time.

That’s how Sony works describes the technology:

This is a Virtual Reality (VR) Head-Mounted Display (HMD) that projects high definition 3D space and achieves high resolution of 4K with one eye and 8K with both eyes. High image quality is achieved through multi-pixel and miniaturization with fine processing and advanced packaging technology that has been cultivated through the design and manufacture of CMOS image sensors and organic light emitting diode (OLED) micro displays using device and circuit technology that has been developed through the development of Displays were cultivated. Processing time is reduced by reducing latency across the system thanks to the integration of data from multiple sensors. The person watching in VR can experience high-resolution images in real time according to their head movement.

Sony sees this VR technology finding its way into games and other entertainment such as music, as well as medical education. and even industrial manufacturing.

A man in a factory wears a headset while viewing a virtual version of a machine.

Here is another shot of the concept version of the headset.
Screenshot: Sony

As someone who has had some good experiences with VR, but many not that good, efforts to make the experience more natural and less nauseating are welcome.

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