While I write this sentence, the latest co-op adventure game from Hasmonight is Split fictionPresent Wasn't even for 48 hours. Based on the counts of the players, the metacritical ranking, the ratings and the player reviews, it is already one of the most successful and celebrated games from EA for years. And hopefully EA and other publishers learn one or two things from the success of the co-op game.
After he was unveiled at the Game Awards in December 12 weeks ago, Split fiction Start on March 6th to enthusiastic reviews. Our own Kenneth Shepard found the game incredibly inventive And well done, it calls it a “round of victory” from Studio Hasonlicht, which has been producing excellent co-op games for about a decade. I have played it with my wife in the last few days and have to agree. It is a really incredible game that is filled with hundreds of cool moments and ideas. And it seems that we are not alone in loved ones Split fiction Since the game for always publicly available metric is implemented, the game is a hit.
Impressive steam numbers and metacritic values
Let's take a look at the Metacritic, which is a useful, albeit incorrect metric for how well a game with critics on several websites and outlets run as a whole. The review agent has Split fictionFrom March 7, 91 on PS5 and 92 sit on Xbox and PC. This is damn impressive and it is enough to make the best rated game 2025 so far. But it is also a big deal for the EA publisher as Split fiction Is The first video game from EA that achieves 90 or higher to metacritically in 13 years. The last time was in 2012 Mass effect 3.
Next we can watch Steam and how many people play the game on Valves popular PC StoreFront. After the always reliable Steamdb, just a few hours after the start, Split fiction Had over 190,000 active players. Wowza! That means that it was as popular as steam giants like GTA V, rust, And Marvel -Rival. This high number also found a data record for EA. Split fiction'S Peak Player Count of 197,000 is the second highest number that has reached EA for steam. Only Apex legendsA free Battle Royale shooter did it better.
It should also be noted that in contrast to most other EA games, in contrast to most other EA games, Split fiction (Like 2024 Dragon age: The Schleiergut) Do not have to install and use a separate EA launcher to play. This is further proof that breaking off launchers from third -party providers is an intelligent step for every publisher.
EA and Hasmonight are probably also very happy about it Split fiction Receives positive reviews from players on Steam. The new co-op game currently has a positive user rating of 94 percent for Steam. That makes it best rated for EAS's fifthest Steam gameOnly slightly behind another Hasmonight co-op banger, It takes two.
Will EA and other publishers learn a lesson?
While we have to wait and see how good Split fiction Sells, all currently available data show that this is a big Homerun for EA. It is even more evidence that smaller, more focused games (compared to things like GTA 6 And Starfield) can be successful and hunt in a large way. And you don't have to spend three years to market a game to be successful.
I also think that EA took a clever step when it was decided not to block Split fiction Behind a third party on the PC. Instead, buy the game on Steam and just play it. Simple, simple and a more appealing offer for the sometimes moody PC Playerbase. And let's not forget that Hasmonight (an independent studio, but one that is strongly dependent on EA's money) is able to be able to be able to make smaller co-op games for a decade, the team more time to learn and improve their craft, which means that future games are probably better.
Well, EA and other publishers will see how to learn a lesson of lesson Split fictionSuccess? You will make studios more chances to play smaller games and not millions in years of marketing or not burning or not People lay out as soon as something is not so big? Probably not. But it would Be nice to see someone out there who a lesson of learning Split fictionHomerun success.
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