Courage Gear Strive by Arc System Works & # 39; next in line Guilty Gear Xrd, which has launched the competition series & # 39; s as the first entry point in 12 years. Competitive society expects more Fight for it, and were not afraid to point out the issues they saw in the original design. Kotaku talk to Courage Gear Strive Director Akira Katano for more details on how the studio plans to address this concern. The game may look simple, Katano said, but it's actually much deeper than its predecessors.
Guilty Gear series known for its powerful and sophisticated combat systems. Speed can also influence even experienced combat players, not to mention launching. Fight for it it tries to change this in many ways, and many competitors see the game's new UI and updates to deliver it as an over-thinking of the main ideas of the series. Fight for it, Tells Katano Kotaku via email, it's about providing a "concept of simplicity" to draw players before revealing "a level of depth never seen before in Guilty Gear series. ”
"It's not an easy game, like choosing a limited or easy choice, at that deep level," Katano explains. “We are in the process of changing what has made the previous games exciting and exciting. The style may be different, but we still try to make it more involved than our previous articles. ”
In hindsight, this sounds great, if a little overdone. But from previous shows, it is clear that people are not in control Fight for it simplify the basics of Guilty Gear formula.
Fight for itThe user interface is very good, in a way both are small and look at the same time. An important feature of Guilty Gear a gameplay known as R.I.S.C. The gap, which determines hitstun's damage and scale, is actually hidden. Katano said this was one of the most criticized of the public era Fight for it shows and the studio plans to showcase an enhanced interface
“We believe information can affect the outcome of the game, including the R.I.S.C. quality, it should be easy to understand at first glance, ”says Katano. “Since Guilty Gear it has a lot of gameplay mechanics that change your character throughout the game, we're worried that all this display on the screen makes the game look complicated to the players. Our strategy is to avoid that carefully, while showing all that is needed. We are looking for the right balance using everyone's answer. ”
Katano also shares some context about Fight for itThe controversial changes to airdashing, which were first displayed on the site at Evo Japan last month. Much like a basic crash, flight flexibility is about closing the gap between you and the opponent. The airborne type serves a dual purpose because it provides a sophisticated attack from above using what is known as “rapid collision.” This powerful approach allows players to create a dash soon to drop and smart in anime-inspired fighting games Guilty Gear
Unlike previous installations, it is internally distributed Fight for it It is deliberate and obvious. There is a clear "wind-up" animation before every aashash causes a noticeable delay before the character moves on. It's not all bad — bullets can now attack as soon as they protest, creating good mixing opportunities — but the public avoids anything that changes the way Guilty Gear previously played. Katano said all of this was done to make airdashes visible to various players.
"With the previous flights, it was difficult for the new players in the series to figure out how to deal with them," Katano explained. “This is one of the reasons why it was difficult for young players to get into the sport. However, in order to fix that problem and create something new in gameplay, we've done it so that you can change the mood of your changing atmosphere by changing the duration of your attack. This machine retains the feel of Guilty Gear
Players are also concerned about the issue of “netcode,” which has become a hot topic in the wrestling community as of late. Many martial artists want engineers to eventually use technology known as “return codeFinding effective online information. American studios like backdrops Killer Instinct, Death of the Combat, again Skelegirls they have moved to this multiplayer online platform, but the Japanesees are clearly dragging their feet.
Arc System Work has just ignored the public calls for netcode redistribution, but players get a glimpse of hope when this technology is mentioned in newspapers provided during the public Fight for it exhibitions. Katano was not committed to the possibility of rollback netcode being used in the upcoming game during our interview, but noted that he knew the players wanted it and said he viewed global enjoyment as a necessary part Fight for itAn achievement that "surpasses previous games."
Courage Gear Strive and its developers have a lot of responsibility on their shoulders. The fans of the series have accomplished their commitment and they recognize it Fight for it as an opportunity for the series to return to the forefront of the game's competition. In many ways, Guilty Gear Xrd It sounds like a straightforward progression of rock-and-roll-inspired franchises even though it came ten years after the previous installations, but as the Rolling Stones debuted disco, Arc System Work is clear to expand its popular application. Fight for it.
More on Guilty Gear: