What would life be like the neighbor who always paves his expensive car and praises its luxurious new pool? With an abrupt gesture and a wrong smile, you want to destroy everything in the background. It is a strange coincidence that mentions this because it is exactly what the neighbors are about: to the suburban warfare, in short. But that does not end there, of course we will also tear down the furniture of this house, be it the television, the oven and the washing machine to win the fight and demand the domain of our street.
The invisible Walls game is currently in an early access to Steam and therefore this analysis is also based on a version of the game in development. In the future you have promised us many more game modes, characters and new crazy weapons, but like things we are a multiplayer game in which every team of four players is formed and the main goal is to enter the neighbor's garden to force the entrance to his house and destroy at least four objects to win the game. It may seem easy, but it is not the case, and it is chaotic from start to finish, with an unusually twisted comedy taste. Faithfully faithful to gender and have a gallery of combat characters to choose from, in which every neighbor has a unique ability and different features, in addition to a certain weapon in its class, since some are more suitable for attack and others for defense.
In the version that I tried, there are eight neighbors to choose from: Kevin, with his Tyrachinas and his duck hook, does disaster and can overcome like no one. Doreen is an older woman and an old boxer who grew up in size after special skills and drives forward and sells. Louie, who loves pyrotechnics, can activate explosive remote controls or start fireworks that blind the opponent. Pa, which carries a circus costume, rolls with a cannon, but can also be started through the air and go to the floor as dragons to cause spray damage. The innocent Mary-Jean specializes in Stealth and can unlock doors or reveal enemy positions with a radar. Chad has both biceps and apron while a vacuum does not change in close combat struggle if it does not change the direction and shoots with it. Grams is an old man with a hat and braces that his teammates can connect, but also revive them when they fall into battle. Kim with a motorcycle suit can start both its English key and its English key and repair the house and a homemade tower that causes damage. The special skills of the neighbor can only be used in moderation with an associated timer, and all characters can unlock new advantages and aspects at the same time.
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Soon I identified myself as a Kevin, a character that was inspired by home alone, and Dennis The Menace, which fits my style of play and how difficult I was as a child. A small character that runs like a weasel and can overcome any obstacle. Before the game begins, the team chooses their house with different entrances and plans. As soon as the game begins, everyone does everything to collect money for themselves by destroying the opponents. You have to break the box and bring the contents back to the base, but they can also be started.
You have to buy certain tools in the shop to tear down the fence and the neighbor's house. There are different products that have different efficiency. A hammer or a mountain will not harm the property of the neighbor as much damage, e.g. B. a deck or a pneumatic hammer. At the same time, the equipment has to defend their own property and buy barricades to bring them on doors and windows or electrified fences, bear traps, towers, trigger the baseball balls, or diving boards that throw their neighbors into the forest. It is currently a fairly simple model and game mode, but creates a constant dynamic of attack and defense against the neighboring team, while with a varied selection of traps and neighbors, they have to be upset while trying to make ideas themselves. The game also contains short breaks on which the day becomes at night so that the neighborhood recover, repair damage, develop strategies, determine new defenses and watch the shops to recover. If you try to take advantage of this time to reach the opposition, there is a small Carlino who immediately kills everyone who attacks the terrace that short night.
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Of course, the actual fun comes when you can improve your business and buy the craziest devices that are delivered by power and throw yourself in your plot, where you or your partner can collect the special weapon. A personal favorite is the Seagull-130 Gunbird, which makes fun of Call of Duty's classic Killstreak. You lift a small control table and the distance controls a seagull with a laxative, the peanut sprinkles at high speed such as shots or eggs such as pumps. You can also activate a van named Drive, which overflows into chopped and over the entire enemy team while performing repeated donuts.
The playful and competing approach of the game is difficult to like, and the neighbors you choose from you can find a personal favorite or vary your role and playing style. The design breathes Team Fortress 2 and Cartoon Network in the style of the 1960s, in which the game uses ineffective engine, which looks good. Today, however, both levels and the game modes are missing, although the games played in terms of design, disposal and absurd weapons are intense. It helps if you can communicate, but the game is intelligent enough to constantly draw your attention to what happens when your own team has entered the neighboring house and if your own home is attacked. It is difficult to see the entire ambition of the game when the content is not finished, but so far they have managed to create an experience that stands out in terms of the title of competition in sound and design. It will be fun to see how the developer progresses in his strange but strange experience of four against four, which I can already recommend today to leave the comfort zone.



