Programmer and digital artist Sammu recently released a nifty video showing her work combining the two different versions of Super Mario Bros. 2 into a mega game with the mechanics of one and the levels of the other. As a fan of both, I really want to play it.
The original 1986 Super Mario Bros. 2 was published in Japan as traditional follow-up to the first game with more difficult levels. Fearing that it might be too challenging for Western audiences, Nintendo of America suggested that Nintendo develop its own to the the United States, resulting in the publication of a completely different one Super Mario Bros. 2 in 1988.
This new American safe version of Super Mario Bros. 2 was based on a game known as Yume Kōjō: Doki Doki panic in Japan. Funny enough, Doki Doki panic even started as Mario Prototype before taking over the Yume Kōjō Licensed to market a Fuji Television Tech Expo of the same name.
While a departure for the franchise at the time, the game – titled Super Mario USA in Japan – launch of the first playable versions of the Princess Peach and Toad series, the lifting and throwing mechanics and now an icon Mario Characters like Shy Guys and Birdo. The original Super Mario Bros. 2 eventually made his way west – where it is known as Super Mario Bros .: The Lost Levels
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That’s all to say that Sammu’s work, combining the two, is both awesome and obvious, in a “why no one has ever done anything like this” way. The project, she explained, grew out of a personal project remake Super Mario Bros. 2 Levels in GameMaker. Nintendos Propensity to threaten independent creatorshowever, Sammu has unsure It will ever open the mash-up for public consumption, a perfectly understandable decision.
In any case, she deserves a lot of praise here. Really great job, Sammu!
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