Super Mario Kart Hacker restores long-lost level editor

Super Mario Kart Level Editor

Screenshot: Nintendo / Moby games

The massive data breach at Nintendo last year, known as “Gigaleak“Revealed a lot of Nintendo secrets, including human characters in Deer crossing, alternative versions of the fourth generation Pokémon Games, and a F-zero Character model, the had terrifying similarities to Beavis and Butthead‘s Beavis. Almost a year later, the leak is still bearing fruit. How VGC Reports, a hacker used Gigaleak data to restore a long-lost level editor from the game Super Mario Kart.

Super Mario Kart, released in 1992 for the Super Nintendo Entertainment System, is the first game of the hugely popular Mario kart Series that powers decades of drinking games for the dorms of the world. The game didn’t start with a level editor. But buried in a leashked 1991 Prototype of the game, a modder – who remains anonymous but bears the screen name MrL314 – has found code for one for.

Super Mario Kart uses SFX-DOS, which is essentially Nintendo’s proprietary level of development for the SNES. This enables how VGC “Developers can read and write data directly on the console and use PC peripherals such as keyboards and external floppy disks.” For the past few months, MrL314 has been working on cracking the code on the files and plans to release it publicly in the next few weeks.

With the discovered level editor, you can place various objects including walls, oil fields and speed boost panels on the levels Super Mario Kart. According to MrL314, there are two other level editors that allow the placement of “3D” objects such as Pipes, Monty Moles [and] Cheep Cheep ”, although it is not yet clear whether they should be included.

But there are some restrictions. “You can’t edit the track itself directly as this would have been done in a tile-editing program, and the objects you place (in the later editors) can only be the objects that fit the theme of the level.” MrL314 related VGC. That’s probably the best. Otherwise, let’s be honest about how long it takes for players to use the feature Draw a bunch of cards in the shape of tails?

For a deeper look, including all of the tech talk, read VGCInterview here. Cool stuff.

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