The best and worst parts of every Mass Effect game

BioWare / Official EA UK

The best: loyalty missions. Commander Shepard probably thought they were having trouble grappling with the whole sci-fi resurrection, the impending Reaper invasion, and curious questions about how they survived the attack Grow up (kill Bill sirens get louder). But it turns out n2rmandyThe choppy selection of crew members is just as tiresome… but worth the effort to sort through.

mass effect 2The loyalty missions are by far the highlight of the game. Whether you’re helping your krogan son through puberty or engaging your clam-loving salarian in a stirring debate about genophage morality, mass effect 2The crew-centric episodes of are the game’s foundation and contain the most creative missions and world-building of the series. And for romantic players, the culmination of a loyalty mission has the added bonus of eventually getting you face-sucking with your favorite alien or (sigh) human crewmates. I’d say the fraternization aboard the Normandy warrants an emergency HR meeting, but the resident therapist is too busy either feeding Shepard’s fish or giving them a lap dance.

Continue reading: Fuck, marry, kill: mass effect Edition for party members

The worst: no mako. Boo, tomato tomato. As if one complains overcorrected mass effect‘s repetitive and uninspired space exploration, mass effect 2 removed it completely. Unfortunately, this decision not only eliminates the sense of exploration in favor of more linear gameplay, it also eliminates any driving around in Mako. Instead of clunking up the side of impossibly vertical mountainsides or throwing yourself into an unsuspecting one geth colossus From the safety of the Normandy’s Nokia SUV, you can watch looping cutscenes of the crew in their mini spaceships shuttle themselves back and forth across the galaxy. I love you Mako-sama, you big hoss, you.

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