Best: giant country
Like the original Super Mario Bros.This sequel is such a work by Genius, a product of the creative team that shoots on all cylinders that it is extremely difficult to point out one thing as an outstanding function. But if there is an aspect that particularly indicates the game's excellence, it is a huge country, the fourth world of the game in which everything is oversized: huge goombas, koopas, blocks and piranha plants that completely shake their sense of scale. But here, too, it's not really huge country that is isolated Super Mario Bros. 3 So great. It is only an instance of the ingenuity with which the creative team turned to this game, with each of its areas felt like a pronounced step of their epic journey into the heart of Bowser's territory.
Worst: all of these car scrollers
Bowser's airships have a real feeling of the drama for them. They suggest that Bowser is not an oppressed, impotent bad guys and that he has a real military performance, an empire that is available to him. But the way the screen scroves through these phases at its own pace, often slower than you want, is restrictive in a game that, like the original, is at its best if you enjoy remarkable freedom of movement. And then, just as they approach the climax of the game, they will be hit with several car scrollers in Bowser's world, while they look forward to their armored fleet, his navy, his flottille from Little Airships and another tank group before they finally entered the challenging final lock. I appreciate the efforts to make Bowser impressive, but these phases unnecessarily prevent them from going through and both of them make a late game and the curse of Speedrunners everywhere.
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