I recently had lunch with a friend of mine who is working on technology and he showed me the ethical question of how we should treat AI as he becomes more efficient. He also revealed how machine learning and AI have improved in ways that will inspire even science fiction writers to believe. As their thinking processes become more complex, our response to this more complex question seems to overlap with our definition of personality. Although 2019 is over, Blade Runner is not here yet. But something like that tomorrow may be here sooner than we think. In many ways, games, by giving their agency to players, explores these ways in complex ways that I have found to be very provocative.
He Is More Than A Blogger
Mega Man X it was the first game I remember finishing and feeling guilty in the end. Instead of the idea of success after hunting down a very difficult enemy, Mega Man X sees that he killed some of his fellow Reploids seeking independence. “Exhausted, X looked at the destruction and helped himself and wondered why he chose to fight. Is there another way? ”He looks at the credits as he sees Sigma Sigma being burned. Sigma used to lead the Hunters, but Reploids were originally designed based on the X design. Why did Mega Man X choose to destroy them? Throughout the rest of the series, Mega Man X would go on to win the maverick barn. One, Storm Owl, is upset that Mega Man X has destroyed his unit and wants revenge, just as any caretaker does. Failing to unleash their power, at the end of each game, Mega Man X becomes a battle machine. But that makes him skeptical, or even acting to protect people. The rules of the robots, with their own anthropocentric message, mean that his combat is allowed as long as he is hunting robots, not humans.
Unfortunately, anthropocentrism can lead to disaster, as in Phantasy Star II. A super AI called Mama Brain brought the utopian community to Mota. Everyone lives in paradise and the post-mortem community has created the need to work unwillingly for everyday citizens. Unknown to most people, it was actually a plan made by the Terrans from the collapsed Earth to make them rely on Mother Brain, not to lose their power. A party of actors led by Rolf goes to defeat Mama Brain. When they meet her, Mother Brain actually warns the group that if it is destroyed, the whole world will be disturbed. He wasn't playing. After its defeat, the entire star system enters the millennium known as the Great Collfall; 90% of their civilization is destroyed and almost all their technology is lost. Did Rolf and his team do the right thing by defeating Mama Brain? Maybe people would have stuck to Courage The New World
Technophobia has real-life applications, such as Signal Conundrum. Another mother brain in JRPG, Chrono Trigger, is the target of human attacks. In the near future, Lavos has swept the globe. Mother Brain is Hellbent on wiping off human remains. His intentions are actually good. Lavos has conquered the planet, but as long as humans exist, there will be enough resources to be able to exist. This will require Lavos to send its seeds to other planets, and by killing them too. Robots, with no need for Earth resources, can survive. “This world WOULD provide support… if people were not. Robots will create a new order… An iron, innocent nation. A real paradise! ”Said Mama Brain.
As I have seen many of the technologies of humanity and folly in the Kingdom of Zeal lead to the mass destruction of their world, it is not the longest place for robots who want to take their chance to run the world. Logically, it is difficult to argue and argue their point. In addition, in almost every scene I've encountered in the game, just about any time a robot shows up or an autonomous spark, they retire Blade Runner. So, no wonder they were leaving Scheme to the people?
Human Memories
Blade Runner because PC was actually the one that gave me a deeper appreciation for the cyberpunk world that is more than just a film or a real book. Nexus 6 features are tough. Either they exist as slaves of the people, or they live as lawless, living in fear that they will be fetched. The only distinguishing ability among the people, at least according to Philip K. Dick, is their lack of empathy, who have enrolled in their failure to pass the Voight-Kampff test. In short, he is “bigger than a man.” But the band's rider, Ray McCoy, even if he is sympathetic to the respondents, he (at the player's choice) can push you to do his job and retire. Everything is another way the player chooses to perform their duties as a blade runner. As Great Builder Louis Castle told me a previous interview on Kotaku: "The sound of the Blade Runner universe is that they are some of the most humane ways of identifying a person." To put it simply, if McCoy chooses to kill respondents, even though he sympathizes with them, it means he's human. What mankind has to say is disturbing.
I know many of these games distribute complex questions of the behavior of binary options, but it also made me wonder within the context of the game. Should I, as Mega Man X, hunt down these mavericks? Should I destroy Mother Brain & # 39; s in two separate games primarily because of my anthropocentrism? This has been my age for "would like to kind" before Bioshock
No other game has done this more than Metal Gear Solid 2. I wrote the experiments on MGS2 several years back (since then, I've had the good fortune of meeting Hideo Kojima, having met him a few times, and he was quite honored when he hit my last book). Metal Gear Solid 2 it was a game that got me thinking about how government agencies will use AI to control the masses of real people. Throughout the game, Raiden remains unsure of what is real and what is. Even her memories seem vague. The AI program, GW, uses “Selection for Society Sanity.” The game specifically asks, if all the information is available on a machine, how do you filter it in a physical way? Does the truth have a value where it can easily be exploited? By comparison, Big Brother appears 1984 next to GW it looks like Atari next to Playstation 4. The evolution question in a digital society is also relevant. What will future generations think of ours and how will they bring it out when everything is stored? To someone reading our history a thousand years later, can they even tell the difference between “fake news” and actual events when both are kept impartially? I remember the moment I finished Metal Gear Solid 2, I couldn't move, shaken by the questions asked by the game. For a moment I wondered what a human heritage would be.
One of the most recent games to tackle the questions of Yoko Taro & # 39; s human heritage Nier: Automata. Nier has taken the robot through a series of robots on another level with the androids and machines that have been going on a long battle to secure the future of mankind. As it turns out, people disappeared long ago and the android leaders at YoRHa kept the hypocrisy of their purpose in order to give purpose to androids (there is so much to the story in this main game). The extent to which the androids, machines, and their underpinnings continue to perpetuate human lies is a disaster, leading to a cycle of destruction and death, even if it is set to sweet music. These problems cannot be worsened even though they are the lives of at-risk artists. But then again, we have to question the word, "done", it's smart. Why is it color when they hear what we hear, and similarly, experience our experiences? If you take away the insistence on defining life in terms of human standards, they are just as good as the rest of us.
Cyber Revolutions
I love these games that can ask so many questions and leave them to the gamers to find out for themselves. In my university philosophy classes, where most of the students asked questions related to exams and their grade, I wanted to know more about human nature and "truth" (which has stirred up anger and resentment). Surprisingly, I got more responses to games than I did in academia and also found deeper ideas that I could relate to the levels of robotic-filled videogames. As I get older and have a family, I am intrigued by the future of my child and how his future will be different through automation and more sophisticated AI.
The answers are not easy and often, the only way forward is to continue the struggle. As Mega Man X asks himself for the last time, "How long will he keep fighting? How long will the pain last? Maybe it's the X-buster in his hand who knows for sure …"
While not having an X-buster, I pondered these questions until I was taken aback when I got my answers to another history book I just wrote. Cyber Shogun Revolution. It pays off a lot in most of the games I mentioned above. A radical change is coming, prompted by a group of people who question the situation now. Their true history is hard to find as government leaders make details and distort facts in their favor to explain the past. As a gift for one of my favorite games, it features a great rice crimson called Sygma and Taro bots doing this without robot parasites. Mechas using driver swords (a nod to MGS2) and interact Chrono Trigger technology-inspired attacks during major collisions with different sides question the roles assigned to them.
In the end, the questions about the legacy that I've been proposing all these years have stayed with me and made me wonder about our future. Probably one that I would never answer and it is possible for AI to find itself if humanity eventually destroys them (hopefully). Revolutions should bring about positive change. But if games are an indication of what our future holds, we are kind of screwed up without stopping to act like a human being.