There has always been a small regional difference between the giants, but when the Nintendo Entertainment System reached the shelves in the autumn of 1985 it had been discarded in almost every way by its Japanese counterpart. It was clear that Nintendo didn't want the NES to be seen as a "family computer," but a gray VCR for the not-so-distant future.
Famicom was much smaller than the NES, as was its colorful cartridge. The curvy crimson machine and the white gaming machine came complete with two controllers, both of which were permanently installed behind the system with short black strings. Attachment controls can be stored even in Famicom itself, seamlessly separating into shallow flats on both sides of the console desk. It was here, found on the right side of the cartridge slot, that Japanese players could get the most unique feature Famicom had to offer – a small, built-in microphone.
The Famicom microphone, which replaced the first time and selects buttons on the second console controller, is a good example of Nintendo's longstanding reputation for introducing gimmicks of gaming that are equally inventive and thoughtless. During the NES it was supporters like R.O.B. the famous Robot and Power Glove, and today such topics as Nintendo Labo and Ring Fit Adventure.
Added by Masayuki Uemura's research and development head, the player's second microphone was by no means a masterpiece. Famicom was Nintendo's second home console in Japan (following the Color TV-Game line) and the company's introduction of interactive cartridges and third-party gaming has been a major selling point for the program. Nintendo wasn't trying to hide the existence of their new quirky audio receiver, but it wasn't quite as pronounced in the previous press release and announcement.
Despite its developer presence at launch, the player's second microphone has only been used in a dozen or so games released during the famed 20-year life span of Famicom. What was most surprising was when the microphone was there it was used so well it was rarely to benefit the players in the second role. Instead, the microphone tended to take the shape of an egg reduction gate in one of the players' games. Many times this information is found in the gamebook, where it can humbly interpret attacks and secrets that can only be created by sound.
Best known for these easter eggs (private to everyone) including enemy Pols Voice from the original Zelda and Densetsu – Hyrule thought, released in Japan with the addition of Famicom & # 39; s Disk System in 1986. In games, Poll Voice is shown as a wind rod with large ears, often found flapping through holes in three or five pockets. A Japanese instruction booklet for Zelda, which described many of the game's enemies, revealed that the creatures "hate loud noises."
I'm sure you can guess the rest.
With a powerful roar on the player's second microphone, the producers can eliminate any Voice Voice sound on the screen. This method was very popular in attacking with conventional weapons, as each Pols Voice took several hits to defeat.
Ironically, these suggestions about Pols Voice controversy over audio are included in the NES version instruction manual History of Zelda. Knowing that foreign players could not rely on the microphone, the designers had blocked the game to make the Pols Voice weak against the arrows, but seemed to have forgotten to pass this important information to the local team responsible for the book.
Another old secret hidden behind the Famicom microphone can be found inside Hikari Shinwa – Palutena no Kagami
As it happens, Palutena and Kagami I don't really know what the players have murmured against their controller, that just something was said. With this in mind, it was soon discovered that players could hit rock bottom prices by simply hitting hard on the microphone, because the shop owner seemed to enjoy a lot of the sound involved.
I highly recommend trying this method of negotiation the next time you visit your local farmers market. If you are completely dissatisfied with the price of your item, try to get in and spit in the seller's face. They are sure to drop their prices right away. Or give you the chops. You have to find out.
Of course, it's almost impossible to bring a Famicom microphone without saying disappointments Takeshi and Chōsenjō, otherwise known as Takeshi's challenge. This fun and surprisingly complex puzzle game has allowed players to drink themselves silly, break up with the wife, and argue with strangers on a daily basis. Takeshi's challenge and we have produced a fun and organized, fun-loving business couple amidst a bunch of broken electronics. In the commercial Takeshi can be seen shouting through the Famicom microphone to bring up the map, and singing a karaoke song to raise his spirits. Both verbal references were intended to be tactful for those brave or foolish enough to be able to embark on Takeshi's visual adventure.
As many of you know, Nintendo's wacky microphone legacy didn't end with Famicom, or staying in Japan. Games like Hi, Pikachu! for Nintendo 64 and Prostitutes GameCube also introduced the idea of shouting one way to win over new generations of confused kids. The microphone is added to Nintendo's handheld devices such as DS and 3DS, where they play key roles in the series as WarioWare, Age Brain, again Nintendogs. The Pols Voice even made their victory come back inside History of Zelda: Phantom Hourglass, where international players can finally spend whiskerd blobs as intended – with a shriek added.
With the announcement of the very popular Nintendo Classic Mini: Family Computer in 2018, many are speculating how far the retro console will fit the iconic microphone. Sadly, the little plan made a real deal, solving a convincing sticker. Or, to be fair, the Big Mini has included only one game (Zelda) could use a microphone at all.
Recently, Famicom controllers were incorporated as a specialty Joy-Cons, sold for a limited price to Nintendo switchch Online subscribers in Japan. This time around Nintendo did not cut any rooms, removing the second controller with the official microphone for use by the switchic online library of Famicom online. It looks like it's backwards that the only official Switch controller with a working microphone is the one that's been compared after a design since 1983, but, Nintendo's yours.
We'll never know why Masayuki Uemura felt a microphone that added well to Famicom, or why it was deemed inappropriate for audiences outside of Japan, but will forever stand as a humorous footnote in Nintendo's game history.
If you would like to hear more about Famicom's built-in microphone, and some of the most exciting gaming histories, I invite you to check it out new episode of Memory Card podcast.