Turn-based TMNT, Moonlighter 2 and more

The Teenage Mutant Ninja Turtles prepare for a tactical battle.

Picture: Strange structure

PC gamer held it Most Wanted 2024 Showcase on Thursday unveiled its list of the 25 most anticipated upcoming games, according to its council of developers, media and other tastemakers. In between all the hype, we also got a ton of updates on the games coming out in the next few months and revelations about some really cool things that we didn't know were even in development.

Among the new release dates we received were the following:

But the presentation also included announcements of entirely new games, including an ambitious new series of open-world survival projects from the designer behind them PUBG. Here are some of the highlights:

Moonlight 2

Digital Sun's shopkeeper roguelite dungeon crawler is back with a sequel that looks even prettier and more expansive than the original 2018 game. Coming in 2025, Moonlighter 2: The Endless Vault Players raid vaults for treasure that can be sold to raise money to revitalize the village of Tresna. The sequel will be released after Between dimensions DLC for the first game and parallel to the full release of the equally great strategy game Side project disaster.

Teenage Mutant Ninja Turtles: Tactical Takedown

Strange Scaffold, the team behind it El Paso, elsewhere And I am your beast, try it out Natural resources with a strategy spin-off. Splinter and Shredder are dead Teenage Mutant Ninja Turtles: Tactical Takedown, and the titular characters are grumpy adults. It sounds like a bummer, except for the interesting turn-based version of beat 'em up combat. There will be 20 levels that mutate in real time.

Prologue: Go back!

Brendan Greene's PlayerUnknown Productions is working on something that sounds extremely ambitious. There's a new game engine called Melba, a three-game roadmap, and a planet-sized community tech demo. Everything starts with Prologue: Go Wayback!, An early access release is planned for next year that will take players into a huge, randomly generated open world where they have only one goal: to survive from one end to the other.

It sounds surprisingly cool, like a survival roguelike running simulation in a hyper-realistic world full of dramatic weather events and other forces of nature to overcome. Foreword: Undiscovered Worldis a tech demo hitting Steam today that lets players experiment with the tools Greene's team uses on a map the size of a real planet.

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