Two Point Museum Devs admit that you cannot spell a museum

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Two Point Museum Devs admit that you cannot spell a museum

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Two -points -Museum– now available on PC and consoles – is the third game in the Two points Franchise. The crazy SIM series started Two -point hospital in 2018 and then jumped to universities and universities in 2022 Two points -campus. Now the players can build their own wild and strange museums Two -points -Museum.

And after I had spent over 40 hours with the game, I spoke to Ben Huskins, designer in Two Point Studios, about this last entry. We discussed why the team went with museums, how they researched the topic, the new characteristics that they are enthusiastic about, and also if they also struggle with the spelling “Museum”.

According to Huskins, the spelling museum was wrong in the studio during the development into a “running joke”.

“Lead designer Luke is a big fan of 'Musuem' – we believe that he is trying to officially update in the dictionary,” said Huskins. “We discovered a wonderful Smorgasbord from Museum -Tipfehern throughout the development in every corner and the spell of the game. It is particularly amusing because our trailer ends with the line “You cannot spell a museum without yourself and me … um …” It turns out that we cannot do the museum. ”

While the developers could struggle with spelling museum Right, they played a great game about these places dedicated to history and knowledge.

But I was curious why the team chose the third entry for the third entry. While it had defiantly, a museum leader would not have been my first choice campus And hospital. According to Huskins, the team wanted to play a game about creation, exploration and discovery, and when they talked about museums, they were “inspired by the possibilities”.

“Something that is great in museums is that they all have completely unique exhibition collections,” said Huskins.

“We thought it would be great to enable the players to build their own unique collections, with each player finding different things. The expedition system felt as if we were given this wonderful feeling for adventure so that you choose where you want to research and then add this feeling of excitement and anticipation about what you could discover. When your collection grows, we wanted you to have full creative freedom to decide how to lay your museum and make an impressive and pedagogical experience for visitors. “

And while the museums they build Two points are filled with strange and caricaturist exhibits, such as huge crowds and spirits, the team still researched a lot to find out how real Museums work.

“We spoke to several people who work in museums. We even got a few tours behind the scenes that were incredible, ”said Huskins.

“There are so many different roles to run a museum, from the people who develop the exhibition rooms to the technicians who take care of the exhibits. There was no way to represent them all in the game, but there are so many small functions that we have added to these conversations. “

Bild für den Artikel mit dem Titel Two Point Museum Devs zum Ausgleich all der Absurdität und der korrekten Buchstätigkeit des MuseumsScreenshot: Two -point studios / Sega

For example, the director told me that only employees of employees were a function that they added on the basis of museum research. They also found that many museums in the real world classify visitors in “different personas” such as thrills and explorers. This contributed to how the game deals with digital guests and their preferences.

And some of these guests are vampires and extraterrestrials. But like the other Two points Games, museum Equal works can balance real details, e.g. According to Huskins, this is a key column of the Two points Formula.

“This comparison is important to us – if everything is absurd, then nothing feels absurd, so we like to have this contrast,” said Huskins.

“Of course we also try to design a game with a lot of depth of the simulation. We do not expressly try to model reality, far away, but we are inspired by organizations of the real world and then distill them in something easier. Ultimately, our priority is fun, so we will choose the elements that give us the depth and variety that we want and at the same time keep the game accessible and carefree. “

Two -points -Museum is now digital in the Xbox series X/S, PlayStation 5 and PC.

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