Ubisoft, the publishers behind it Assassin’s Creed, Far cry And Ghost Reconannounced tonight that an “AI tool” is currently helping its developers write dialogue for some of its games.
This tool called Ghostwriter is described as follows:
Introducing Ubisoft Ghostwriter, an in-house developed AI tool that aims to assist our screenwriters by generating the first draft of our NPC barges – the phrases or sounds made by NPCs when players interact with the game world .
This tool was developed hand-in-hand with screenwriters to create more realistic NPC interactions by generating variations of a dialogue. See how our teams use AI to complete repetitive tasks and buy time to work on other core game elements.
The follower below, avoiding each other (for obvious reasons) to say its there “to save scriptwriters time” gives an overview of how it works:
I have this problem everywhere at the moment, but I will specifically name it here: cAll this tool “artificial intelligence” pervades it with an underserved Awe and respect emanating from our association of the term with examples science fiction. It’s totally inaccurate—This stuff is machine learning, not AI, There is a difference
Maybe that saves time? I don’t know, I’m not a Ubisoft authorand the video above states that the technology was created in consultation with the company’s “storytelling teams”.. Some in the field have certainly had some positive experiences in the news
On a personal level, however I don’t care how annoying the game is or how repetitive the sound bytes are, I would prefer very bad lines written through people originally about streamlined lines Typewritten 100 times out of 100 times. Even if I couldn’t say, I would just prefer it from a psychological point of view. people can be so weird.