Two -points -Museum–From March 4 on PC and consoles–Is the latest game in the Two points Series of crazy British business simulators. This time, instead of leading a hospital or building a profitable college, they are commissioned to build and maintain a successful museum. This is difficult, but in a completely irresistible way that has distributed the hours of my life in a blinking eye.
Two -points -MuseumHow Two -point hospital And Two points -campusshare a lot of his DNA with the old PC -Tycoon games of the 90s. Things like Roller coaster Tycoon, themed hospital, And Zoo -Tycoon. These games can contain many jokes and crazy, ridiculous situations (for example in museum You have to avoid ghosts and keep cave people frozen or wake up and become wild), but buried among all this stupidity that are real numbers, systems and things. And Two -points -Museum Nails this key part of the genre.
The basic loop of Two -points -Museum And his different cards are the following: they appear and are responsible for a failed or unfinished museum. Then use resources such as money to build the place while sending your employees – who you have to hire, manage and take care of – into different parts of the world, artifacts, fossils, living things, historical objects and more to bring back sophisticated things that you can insert into your museum.
The idea is. Repeat until you have created the ultimate museum.
I wish Two -points -Museum aimed at the practice of stealing artifacts from other cultures and showing them in places that are far from the people that have the rightly mentioned objects. This type of spiked picture is something that I loved Two -point hospitalwhose humor directly aimed at satirizing profit -oriented hospitals and having great work. In Two -points -MuseumHowever, nobody jokes where the stuff they show actually belongs, and it feels like a missed opportunity.
Perfect management of the controlled chaos
Regardless of this, it is much more difficult to pull the perfect museum (one that is profitable, pretty and informative) when you might think as Two -points -Museum Loves to throw curveballs on you.
You could send some employees to an expedition to collect fossils and one of them is injured and has to be healed. And maybe this injured employee was her only expert in fossils that they needed to clean and maintain the exhibits. Now all of your things will be dusty, the number of visitors is no longer money and you lose money. Something like that happens a lot in Two points -museum.
Fortunately the menus, the user interface and the control in Two -points -Museum are wonderfully designed and extremely easy to use. The management of all tiny disasters, mistakes and chaos does not feel like a tedious work, but is a lot of fun instead.
It is very nice to meet two buttons and increase all employees of their employees (and make them all happier) moles that drill into their museum to steal their exhibits. (Fortunately, my guards saved the day with pepper grinders. I mentioned Two -points -Museum Is crazy?)
The large user interface and control also make decoration and tinker with their various museums a joyful activity. I spent many, many hours in Two -points -Museum Building exhibits with decorations, props and other cosmetic objects. I also really enjoyed building barriers, ropes and walls to block guests from areas or to resort them to certain parts of the museum. It is also not just a trip trip. It is very creative to build the perfect section of your museum.
And this rewarded me with happier guests who learned more about the objects and (which above all) donated more money for the museum.
Too much Two -points -Museum
My only big complaint against Two -points -Museum is that it sometimes feels almost too big. You not only build museums in this game, but also aquariums and ghost hotels. (It's strange.) All of this is fun, and mixing the different types of exhibits into a coherent museum is a challenge, but rewarding.
However, it is a lot of things that can be stacked on a full BIS -SIM management game, which also includes employees of employees, research rewards, craft and exploration. Now you have to deal with living things, escape ghosts and also unlock new places on three expedition cards. It is a lot, and although my experience has never ruined, it feels excessively.
It also asked me what a complete Two points The game based on aquarium would look as if they were basically involved in this already great and involved museum -oriented sequel. Maybe later museum Extensions will expand these other parts of the game and they feel developed and developed. But for now, but Two -points -Museum Seems like it contained a little bit Too much, like an additional layer of sugar in an already sweet desert.
Despite it, Two -points -Museum To be a bit overcrowded is not a deal breaker for me. I recommend the people who loved the past Two points See games or older Tycoon SIMs from the 90s Two -points -Museum When it matters on PC, Xbox and PS5 on March 4.
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